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Iron Heroes: A Saga of Might

Vela creeps after him, but doesn't follow his footsteps. Rather she splits off to one side and sticks to the dark places and the natural alcoves and stony projections. Though she winces a little at the noise he makes, she uses it to conceal herself even more effectively.

(Hide: 16, Move Silently: 21)
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The tunnel opens onto a ledge on the side of a larger cavern. To the right, the ground drops away into blackness, where the sounds of water come from. An ancient crane mechanism hangs out over the ravine. To the left, the roof of the cavern dips down to create a cave that extends away from you roughly 50 ft., and to the left about 40 ft., the ceiling reaching the floor.

Old crates and sacks are scattered around, and some have been gathered in the centre around a campfire that fills the cavern with flickering orange light. Gathered around the campfire are a group of 7 men, all dressed in the rags of prisoners but looking more well-nourished than most of the slaves.

As Wade stumbles, one at the far side of the fire stands up and the others look around, reaching for clubs. The standing man is Kane, an infamous figure amongst the slaves of the salt-mines, a bully who likes to push his weight around, surrounded by his thuggish croneys and, so it is rumoured, a snitch for the ur-men, granted privileges by your captors in return for keeping the other slaves in line.

"Well well," says Kane. "Seems the old man was right, looks like someone was hoping to get out this way." He grins a gap-toothed, evil, grin.

[sblock=OOC]
Vela is slightly behind Wade, deeper in the tunnel (say about 5 ft.). The tunnel mouth is wide enough for two people to fit through. The men are about 20 ft. from the tunnel and from the edge.
[/sblock]
 

"Wat a conicidence dat I be coin' along 'ere and I be see ya. I mean now we can both git outta dis blasted place en git on wit are lives and such, ya know more da merrier and all dat." Wade says loudly, to allow for the echo to carry to the group, with a nervous smile trying to buy some time.
 


OOC: The rest of the group are only just round the corner, say about 10 ft. away. Vela doesn't think she's been spotted, but now the group are looking in her direction she will likely be if she moves.

"Don't think you'll be going anywhere," says Kane. "And I'm quite happy here, thank you." His men get to their feet, forming a group in front of him. They heft their weapons. "Drop the pig-sticker like a good little boy and I'll tell the Urs you came quietly."
 

"Don't think you'll be going anywhere," says Kane. "And I'm quite happy here, thank you." His men get to their feet, forming a group in front of him. They heft their weapons. "Drop the pig-sticker like a good little boy and I'll tell the Urs you came quietly."

"Whoa, there be nere a need ta git yer jiffys in a knot. I'll walk ahead through the tunnel I have went through and you can follow, sounds good" Wade askes with a small smile "No harm done, ya caught me so let's git going back. I will be holden on ta dis doe, I mean I can't take ya all on so dere be no need ta worry, right." Wade says as he starts to back up into the tunnel that he had come from.
 

Vela tenses slightly behind the stalagtite she's concealed in the shadow of, but otherwise stays perfectly still and silent. This wouldn't end peacefully, but she would strike with the advantage of surprise.
 

Kane rubs his chin. "Pity," he says. "I hoped you'd try to fight us. Still, guess we'll get more for you undamaged. I hoped there were more of you too, more profit." He shrugs, then gestures to his men. "Go on, get moving, fish-boy. Yer little jaunt's over." He indicates that Wade should go back the way he came. His men stand ready to follow, weapons at the ready. Kane picks up a burning brand from the fire.

[sblock=ooc]
Untrained Bluff from Wade 12-1=11. Did it beat Kane's Sense Motive? :]
[/sblock]
 

Defense 12 (FF12), HP 18/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

"Go and hide. Will make diversion."
Olmar whispers to the others, a strange sound from a man such his. Then he starts gnashing his teeth and visualizes the terrors he has seen the Ur doing to his village... and family.

[sblock=ooc]
Stoking fury, Full round action.

Ini is +2
I think a conflict is near enough to start a fury pool.
----

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
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Into the Woods

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