Iron Heroes: A Saga of Might

William watches Olmar pushing the boat off, then turns to the rest of the group "Should we have sunk the other boat to prevent anyone following? I guess it is too late now."
 

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Defense 12 (FF12), HP 13/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

"Ur will not risk lives to capture slaves." Olmar says, trusting what he has seen from them so far. "We not worth leaving other slaves with to few guards."

[sblock=ooc]
Took a shot here. Maybe Olmar is right, maybe not...

----
Olmar

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
[/sblock]
 

The group sets off down the tunnel in the skiff, Olmar propelling and others helping steer (which they need to do, Olmar's punting skills are minimal and the skiff has a tendency to zig-zag from one side of the tunnel to the other).

There is but one route that the underground river takes, sometimes through narrow channels where the passengers in the skiff can touch both walls, and where Olmar finds the pole sinks deep into the chill waters. Othertimes the tunnel widens out, and the shoals become so shallow that you have to get out of the skiff and portage it across to deeper water, but all the time moving onwards.

By the light of a burning brand taken from Kane's campfire, the tunnel emerges from the darkness in front of the skiff, and then vanishes again behind; you feel as if you are in a tiny bubble of light far beneath the earth. From time to time, the tunnel passes through worked archways with Ur-man glyphs inscribed upon them. Sometimes a particularly narrow section of tunnel shows signs that it has been worked to widen it enough for the skiff to pass through, but otherwise you find yourselves in natural rock.

Finally, as the brand is almost burnt through, you see a pale blue light illuminating the tunnel ahead, and then the skiff comes out into a huge cavern, on a lake so dark and still it looks like a black mirror, or a pit of emptiness.

On the far side of the lake, the river flows into two tunnels, neither of these bearing an Ur-man arch. In between these two tunnels is a broad shingle beach, and on the beach, partially carved into the wall of the cavern, is an ornate columned portico. Spaced around the shore of the beach are columns that echo those of the portico in style, but instead of supporting a pediment each one is topped by a blue flame that burns coldly and silently.

[sblock=Xoria]
The Ur-man glyphs don't seem to mean anything - perhaps just a method of labelling the archways to denote position along the river.
[/sblock]
 

William looks at the 2 exits, then turns to Olmar "I don't suppose your information includes which channel to take here?" the woodsman asks quizically.

To the rest of the group the archer asks "Left? Right? Or possibly check for clues on the beach?"
 

To the rest of the group the archer asks "Left? Right? Or possibly check for clues on the beach?"

The scholar in Xoria stares raptly at the columns, excited by the mystery of this elaborate structure. The pragmatist finds a more serious problem.

"Our torch is almost out," she notes to the group. "We may not have enough light to make the surface, and we need the paddles to steer. We should stop here to see what we can find."
 

"Agreed," Vela says, eying the blue flames mistrustfully. "We need some time to make this choice well...we won't get a second chance. I would not like to find myself drifting past some sunless city of the Ur-Men, buried in the rock."
 

Defense 12 (FF12), HP 13/18, F +4,R+3,W+3; Ini +2 ; Fury Pool 0/11; DR 1d4

"I not know way." Olmar answers shrugging.

[sblock=ooc]


----
Olmar

Pick (gripped with both hand and Power attack 1):
1d20+3 - 1d6+6 - 20/x4

In berserker rage:
1d20+4 - 1d6+8 - 20/x4
[/sblock]
 


Wade cannot glean any more information from the two exits - both are a similar size and have a similar rate of flow between them. Neither shows any scratches or marks that might indicate use, as far as he can tell.

You pull the skiff up onto shore. There are seven pillars, each about 12 ft. tall, equally spaced around the edge of the shingle, each with a blue flame burning coldly and silently at the top. Behind them, the carved porch squats silently, an opening visible behind its four pillars. The same blue light shines from within.
 

Xoria steps away from the boat, eyeing the temple interior for a moment, then making her way to the nearest of the two lit columns. She approaches, studying the design carefully, seeking to understand both its arcane and mundane nature.

OOC: Knowledge Arcana, History, Religion, all at 8, Spot 5, Search 6, Spellcraft 8. Not sure what I should roll. Trying to learn whether it's magical, how it works, or anything possible about the builders.
 

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