I'm looking at setting up a Iron Heroes campaign, and doing something in the vein of the video game 'God of War', where-in the heores would be sponsored champions/avatars for various gods (possibly from various pantheons).
So, in the spirit of that game, I'm thinking of trying to add some kind of additional resource-management as an alternative to XP for extremly low level creatures. You'd have the option of taking some short-term boon instead of XP whenever a creature was felled (representing your ability to take on it's soul energy).
My current thought for boon's are pretty basic, and totally untested. So,I'm brining them here, to see what others think! The idea is they all trade advancement for temproary power (like grabbing a power up instead of a 1up, in video games)
Instead of XP
1) You could gain a bonus to your reserve HP pool equal to the creatures HD. If this amount would take yoru reserve higher than it's normal maximum, the rest spills over into healing real HP. your rHP & HP can never equal more than the maximum.
2) You gain a bonus to your mana pool equal to the creatures highest mental ability modifier. This bonus _can_exceed your daily mana cap, but not by more than your Arcanist class levels.
Do these seem balanced within their limited scope? Does anyone have alternatives and/or revisions to either of them? Feedback of all kinds apprecaited (even if you think the whole idea of XP trade is stupid!)
So, in the spirit of that game, I'm thinking of trying to add some kind of additional resource-management as an alternative to XP for extremly low level creatures. You'd have the option of taking some short-term boon instead of XP whenever a creature was felled (representing your ability to take on it's soul energy).
My current thought for boon's are pretty basic, and totally untested. So,I'm brining them here, to see what others think! The idea is they all trade advancement for temproary power (like grabbing a power up instead of a 1up, in video games)
Instead of XP
1) You could gain a bonus to your reserve HP pool equal to the creatures HD. If this amount would take yoru reserve higher than it's normal maximum, the rest spills over into healing real HP. your rHP & HP can never equal more than the maximum.
2) You gain a bonus to your mana pool equal to the creatures highest mental ability modifier. This bonus _can_exceed your daily mana cap, but not by more than your Arcanist class levels.
Do these seem balanced within their limited scope? Does anyone have alternatives and/or revisions to either of them? Feedback of all kinds apprecaited (even if you think the whole idea of XP trade is stupid!)


