Wulf Ratbane said:
With respect to Iron Heroes magic, are there conversion notes for monsters with spellcasting ability?
How do you adjudicate a monster that casts as a 7th level sorcerer, for example?
There is less than a page and a half on converting existing material into IH.
Basically, it says they should be able to handle it, so don't worry about, but take into account that things like petrification are more permanent in IH than D&D.
It even goes so far as to say that villian could be a sorcerer by virtue of being "alien or demonic".
It also recommends converting magic items into inherent abilities. Such as if the module NPC has boots of speed, make them be arcane foot tattoos.
IMO, you'll be a lot better off just doing your own adventures from scratch. I think hand waving away why EVERY npc has special perks that are arbitrarily out of the player's reach would be real old real fast.
Don't get me wrong, so far I REALLY like what I see. But trying to use existing material wouldn't be worth it to me.
A dragon casting as a sorcerer wouldn't bother me. But any D&D adventure is just going to be loaded with things that don't fit the model.
If the big bad is a 6th level orc fighter your options are:
A) re-write as a 6th IH XXXXX
B) drop his gear and make him weaker
C) give him the ever-present "power scars"
meh, I'll just start from the beginning. Easier than retrofitting everything.