A'koss
Explorer
I always either select all & copy my posts before sending or write them in Wordpad first if I know they're going to be fairly long.wizofice said:Regarding EZBoard and lost posts...
I always either select all & copy my posts before sending or write them in Wordpad first if I know they're going to be fairly long.wizofice said:Regarding EZBoard and lost posts...
Zaruthustran said:So, does IH have a bunch of pre-statted foes? I'm thinking of the pregenerated NPCs in D&D's DMG.
-z
As I recall, Mike has created a new NPC/villain system for the IH GM book that is supposed to wipe away fears like those that Zarathustran has. It's supposed to make villain creation a snap, something like "minutes per villain". If you think Mike has hit the mark with IH, then it's a fair bet that he's hit the mark with these new villain rules.EricNoah said:No. We're thinking that there might be something along this line in either the GM book or the Creature book.
For now, I'm going to assume the NPC monsters/grunts only have access to their printed D&D feats. They probably won't use stunts against the PCs. And then I might stat out an IH "boss/leader" type or two as special villains.
TerraDave said:As I suspected all along, from the posts here it is reading pretty cool...
...but before I actually break down and get a copy, any thoughts on using the skill and combat challenges and skill group rules in a standard D&D/D20 game?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.