All saves equal level, so at 20th level you have +20 in all saves.
Poor attack bonus goes to +15, average goes to +20 and excellent goes to +25.
Poor defense to +15, average to +17, excellent to +20.
Two feats at 1st level, one feat every even level after (2, 4, 6 etc.).
Weapon master: average BAB with all weapons, excellent with one. Average defense. HD 1d4+6 per level. Gains tokens by hitting opponent. Gains weapon style abilities. These are fx. Expert strike (+1 to hit or dam per token spent) or Mighty blow (spend 3 tokens, reroll damage roll, use best result). Favored defense: Gets better defense with favored weapon. Weapon expertise: spend tokens to activate, fx. Precise strike (spend 4 tokens to take 10 on attack roll). Weapon supremacy: spend tokens to use even more powerful abilities like Telling Blow – combine special attack like disarm with standard attack.
Armor: leather 1d2/magic, chain 1d4/magic, plate 1d8/magic. So no protection vs. magic attacks,, including magic weapons.
Arcanist and magic: getting back with that.
Feat: There are many to choose from. Improved critical, Expanded mastery 10: You no longer need to roll to confirm critical threats. If youer attack has any chance of piercing a vital area, you infallibly drive it home
There are about 5 sample spells. I will read the arcanist and the magic system now, as this seems to be what people are interested in the most.
