Matrix Sorcica
Hero
JohnSnow said:Okay...this makes LOTS of sense - simple and intuitive. Sounds similar to the system in WFRP and the one from Black Company (but less complex) as well. So there are specified mana costs for various areas of effect (I imagine a 30' cone is more than a 10' cone? or a 30' line?), energy types (fire and what else?), and damage increases. Since every mana spent on damage adds 2 to the casting DC, I think you'll see fewer direct damage spells. I assume there are mana costs for the non-damaging spells as well? How are those laid out?
Well, you need a certain mastery rank to achive certain effects. Fire requires mastery 1, Cold requires mastery 4 etc.
A ray requires mastery 2, cone 15 feet mastery 3. The mana cost is highest requirement plus half the other requirements.
Damage requires 1 per 1d6. You can max. deal your mastery rank in d6's of dam. (10 at 20th level.).
The other spell effects follow a similar pattern. Alter Mind, duration, number of targets, creature type etc. affects mana cost and required rank.