Ok, I'm back. I will try and answer the questions all at once.
Razor Fiend: The damage is for each previous dagger attack that hit your opponent. Bonus only gained for attacks that hit during your current action.
Necromancy has the following methods: Animate Dead, Healing Hands. So necromancy can animate the dead, but it is also the healing scool.
Undead: No turning..... hack them! (there are no gods in IH)
Feat Mastery Executioner: Finesse and Power to 9th, Lore to 8th and all others to 7.
Where I got it?: In Copenhagen (sådan er det at bo i Jylland!

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Reserve Points: Can't remember AE, but here it's equal to max. hits, you can use 1 Reserve to heal 1 hp over 1 minute (no combat). 1 reserve to heal 4 points of non-lethal. Eight hours rest gives con score + level back in reserve. Full day rest gives double con + level.
Healing: eight hour rest = 1 hp per level. Full day = 2 x level. Healing lore Feat Mastery can improve healing.
Dying: -10.
Feat Mastery Weapon Master: Choose one primary and one secondary from list: Armor, Defense, Finesse or Power.
Armor Prof.: light, medium, all shields. (simple and martial weapons).
War Leader: Spend 1 token to grant two allies a +4 flanking bonus instead of the usual +2. They must form a flank on their own. The bonus does not extend to other flanks they make.
*phew*
