Matrix Sorcica
Hero
Staffan said:Please tell me Iron Heroes understands that shields are defensive and that feats that make them better should primarily make them better defensively and not offensively.
Told.

Staffan said:Please tell me Iron Heroes understands that shields are defensive and that feats that make them better should primarily make them better defensively and not offensively.
I'm curious about this as well. Are there arcanist-specific feats that help them become more interesting spellcasters, or more powerful in their area of focus? What are their feat masteries like? Is it possible to make a decent fighter/spellcaster type?Dragonblade said:So how do the Arcanists stand up vs. the fighting classes? It seems like if the Arcanist is as weak physically as a D&D mage, and can no longer lay down heavy fire then they are just going to get their tail handed to them.
Ooo yes. A defiling mechanic would be even easier to create than in standard D&D: There's already a "gathering mana" mechanic, so for defiling you just give a boost in mana-gathering speed in return for environmental damage.Dragonblade said:Hmm, just need some psionic rules, a mechanic for defiling magic, and potentially a Gladiator class....![]()
Animal, Lizard, Monitor (CR 2, HD 3d8+9)
N Medium Animal
Init +2 | Spd 30 or Swim 30
Senses Low-light Vision (Ex) | Listen +4, Spot +4
AC 15 (FF 13, Touch 12)
hp 22
Saves Fort +8, Ref +5, Will +2
Atk +5 base melee, +4 base ranged; Grapple +5
+5 Melee (Bite 1d8+4/crit 20/x2);
Abilities STR 17, DEX 15, CON 17, INT 1, WIS 12, CHA 2
Feats: Alertness, Great Fortitude.
Skills: Climb + 7, Hide + 6, Listen + 4, Move Silently + 6, Spot + 4, Swim + 11.
Animal, Lizard, Monitor (CR 2, HD 3d8+9)
N Medium Animal
Init +2 | Spd 30 or Swim 30
Senses Low-light Vision (Ex) | Listen +4, Spot +4
Defense 15 (+2 Dex, +3 Nat Armor) (passive 13)
hp 22
Saves Fort +8, Ref +5, Will +2
Atk +5 base melee, +4 base ranged; Grapple +5
+5 Melee (Bite 1d8+4/crit 20/x2);
Abilities STR 17, DEX 15, CON 17, INT 1, WIS 12, CHA 2
Feats: Alertness, Great Fortitude.
Skills: Climb + 7, Hide + 6, Listen + 4, Move Silently + 6, Spot + 4, Swim + 11.
Aldarc said:I am not terribly worred though about the combat focus of mechanics, since I believe that it is not the role of the mechanics to provide the role-playing aspects, since that it is the responsibility of the players and the DM.
Overall, I am highly looking forward to this. I am sensing a campaign world influenced by Diablo and Berserk in the future.![]()