Iron Heroes in a "DnD campaign setting"

BRP2

First Post
I love the rules for Iron Heroes. I'm almost complete in campaign preparation. I originally made the world to be a low, but common magic(a step below Ebberon, no airships, yatta yatta). I especially wanted to avoid "I win" magic. Well, I have a very awesome and flexible fix for magic so that isn't the situation. Also, I'm not in favor of magical items being the source of PC's power, so that isn't a situation either.

1) Iron Heroes seems to hold "Diplomacy" skills and interaction a tier lower than combat. My campaign setting is especially political.

2) I would like to add a class that has a mastery of social interaction, but not a NPC class, something like a Bard. I know Hunter is already close to this, but has anyone conjured something up like this?

3) Anyone do this before? Does it work?
 

log in or register to remove this ad




BRP2 said:
I would like to add a class that has a mastery of social interaction, but not a NPC class, something like a Bard. I know Hunter is already close to this, but has anyone conjured something up like this?

The hunter isn't very good in social situations. Look at the thief again, their social feat mastery, their high skill threshhold, and their cool interaction bonuses make them great as social interaction masters.
 

BRP2 said:
I love the rules for Iron Heroes. I'm almost complete in campaign preparation. I originally made the world to be a low, but common magic(a step below Ebberon, no airships, yatta yatta). I especially wanted to avoid "I win" magic. Well, I have a very awesome and flexible fix for magic so that isn't the situation. Also, I'm not in favor of magical items being the source of PC's power, so that isn't a situation either.

1) Iron Heroes seems to hold "Diplomacy" skills and interaction a tier lower than combat. My campaign setting is especially political.
I disagree.
Diplomacy related abilities might only require one type of feat mastery, but the abilities granted by Social Mastery feats seem pretty useful in such a campaign.
Arcanist and Thief would certainly fare well in a "political" setting, but unlike as with standard D&D, every character has an easy time to gain some decent competence in at least one social skill (no cross class skill cost).
 

BRP2 said:
3) Anyone do this before? Does it work?

If you are for a low or slightly low-magic setting that has a variety of class options, check out Grim Tales. It's low-magic but has options for varying the power level. It uses 6 generic classes (like d20 Modern) that have limitless customization possibilities. A lot of the talents available are great for making "face" type characters.
 

Very political, including a US-like republic at the base of the campaign, but at the core it is still DnD... Tolkien flavored. I could easily fit most Greyhawk and Forgotten Realms modules in the setting, assuming I adjusted the mechanics.

The magic system is already taken care of. Magic isn't too risky(can have bad results on a natural 1), but its a lot weaker when compared to standard DnD magic.
 

Honestly, a man-at-arms that wnats to be can be customized into a near-perfect social manipulator character as well.

I actually played a man-at-arms face character for a while who did very well with the social feats, especially political mastermind. If I ever needed one of the later abilities, I could just Wild-Card feat it.
 

BRP2 said:
1) Iron Heroes seems to hold "Diplomacy" skills and interaction a tier lower than combat. My campaign setting is especially political.
While this is somewhat true, IH still gives far more honor and power to social interaction than D&D ever did. I've seen a socially-oriented IH game in play and it was most impressive. The only thing that really distinguished the IH PCs from NPC diplomats was that the PCs were able to fight on the few occasions when their diplomacy failed.
2) I would like to add a class that has a mastery of social interaction, but not a NPC class, something like a Bard. I know Hunter is already close to this, but has anyone conjured something up like this?
You mean like the Thief? Ignore the sneak attack for a minute and read over the class.
...
Yep, it's the master of Social-Fu. Perfect for any diplomatic campaign. Even a diplomatic Man At Arms is a babe in the woods compared to a properly done Thief.
3) Anyone do this before? Does it work?
It's been done before and it does work. Have fun. :D
 

Remove ads

Top