iwatt
First Post
DonTadow said:My argument is not that it can' not be done for low magic, it is that it is not a low magic only setting. In every quote, argument and wording I've heard from you guys not one person can tell me where it says this is a low magic only setting, yet in your own proof the design is there for all types of games.
Don Tadow. OPen your IH book. Go to the Introduction. Read the first four sentences of the book:
IH pg 4 said:Iron Heroes focuses on action and adventure. Your character’s
talents and abilities, rather than his equipment,
determine his capabilities. Magic in Iron Heroes is a dangerous
force, one that is as likely to harm its user as his enemies.
Before you get started with the rules, this introduction
gives you an overview of what you can expect from this book.
The book is full of sentences like this. The base fact is that RAW IH is low magic for the PCs. It's the way it's mechanically constructed for balance. All the appendix and conversions say to be very careful when using D&D spellcasting classes, in order to keep the balance, unless you're going to use them as villains, since they are allowed to break the rules.
Now I have a couple of questions for you Tadow:
- How do you keep PC balance when you introduce "trustworthy magic" for the PCs.
- How do you handle magic items coupled with IH token mechanics and class abilities?
- How does a D&D magic class compare to a tricked out and buffed up IH class?