med stud said:I too think that Mearls are discouraging blasting mages. Looking at the genre there are few instances of mages throwing around fire balls but there are lots of references to the summoning of demons and contact with higher powers.
*Elric - Haven't read so much Elric (three books) but I have never seen a mage throw fireballs. It's mostly about summonings of creatures.
Agamon said:There's a lot of discussion on this here. Mearls has said he doesn't like the magic mechanic, and didn't have the time to figure out how to impliment it the way he wanted to. He says he would like to set up a blog to impliment people's ideas on how to fix or replace the system, the kernals of which are in that thread.
Kaos said:Actually, it was a wiki. I'm "ProphetofKaos" there
I'm not particularly fond of the token-system suggestions, but I can understand the appeal (attractive new mechanic, get around the 'daily limit' issue.)
Agamon said:Right, wiki, blog makes no sense.
I'm not sure what I like yet, I need to think more about it, and maybe see what other ideas come and how these ideas flesh out. I doubt my IH campaign will start until winter, so I'm in no rush.
Felon said:But if you do, it's a problem. For me, it's strike one against using IH.
"Didn't have time" to figure out how to implement magic? Unacceptable. Heck, leave it out of the PHB if you can't make it work.
Kaos said:Call it a case of the 3.0 Ranger. I just find that the core of it is intriguing enough that I'm compelled to 'improve' it.
And I have to give credit to the author for being candid about the issue, instead of ducking it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.