Agamon
Adventurer
Kaos said:Oh, it works. Just not as well as some of us would have liked it to; bit too much gap between the practical capabilities of some variants. Some things seemed to have been balanced according to mana requirements, others to dificulty class, and when both got tied together it created cases where a reasonable cost for the effect made the difficulty too high or too low (or vice versa.)
Call it a case of the 3.0 Ranger. I just find that the core of it is intriguing enough that I'm compelled to 'improve' it. And I have to give credit to the author for being candid about the issue, instead of ducking it.
Exactly. It can be reigned in by a good DM. It's hardly unusable, you just have to set some ground rules and make sure no one expects to be casting meteor swarm-like spells anytime soon.

I also am intrigued by the core idea and would like to see some tweeks that work out well when playtested.
OTOH, I'm not completely against simply importing the Warlock, as Mike suggested, either.