Malachias Invictus
First Post
Kaos said:Aye. WotC are the kings of erratta and 'nice idea, bad implementation.'
Just look at Magic: the Gathering. Time Walk, anyone?
How about Weapons of Legacy? Egregious example.
Kaos said:Aye. WotC are the kings of erratta and 'nice idea, bad implementation.'
Just look at Magic: the Gathering. Time Walk, anyone?
Kaos said:Is there a formal plan on that, or is it still in the 'tossing up ideas' stage? (Last I heard, there was talk of having the Iron League host it, and a few alternate proposals thrown out...)
Driddle said:1. Dandy. Then stop whining about how to make it into something it's not. Go Somewhere Else.
Driddle said:Yes, "some element of the fantastic" *can* involve magic, but (to repeat) it's NOT necessary.
Driddle said:...fantastically obtuse refusals to accept a game without a heavy reliance on magic.
Driddle said:Once again: Why is it so important for some gamers to have a certain amount of magic in their games? Best guess: Because they can't imagine it any other way.
Driddle said:So they're weak. (shrug) There's no need to make 'em stronger.
Agamon said:There's a lot of discussion on this here. Mearls has said he doesn't like the magic mechanic, and didn't have the time to figure out how to impliment it the way he wanted to. He says he would like to set up a blog to impliment people's ideas on how to fix or replace the system, the kernals of which are in that thread.