LostSoul
Adventurer
Zelgar said:Just because a group is not following your ideas of how a D&D game should be run does not make it wrong or violate the rules. In fact, many of the discussions around here are because of problems with following all of the aspects of RAW. D&D/d20 can work in practically every genre of role playing
Two things here.
I think D&D can work in any genre. I don't think it can work for every player, because some people will come to the table with different creative agendas (the whole GNS thing). If I want to play a narrativist or sim game, D&D doesn't facilitate that kind of role play.
Which leads into the idea of "how a D&D game should be run". D&D is best when you approach it with the intent of running a game the way it was designed to be played - that is, gamist. There are other game systems out there that better facilitate other types of play. Which isn't to say it should be run one way or another, but it you play against type it'll be more difficult to get the game play you want.
One of the big things about D&D is that it rewards "killing monsters and taking their stuff". You kill monsters, take their stuff, and then you get better at killing monsters and taking theri stuff. You can award XP for totally different reasons - good use of the immursion stance, playing a character true to the setting, exploring premise (ie. theme, ethical and moral issues important to the player as opposed to the PC) - but you don't get better at those things. You get better at killing things and taking their stuff. So D&D has a natural pull towards that kind of play.
My own personal journey here...
When I returned to D&D in the tail end of 2e, it was because I wanted to revist all the strange monsters and kill them, and get all the interesting magical loot. That was fun for a while, but I'm not sure if it's what I really want out of role-playing. I was one of those guys who said, "Let's tell a story." But I had no idea how to do it. I just couldn't figure out how to create The Story without railroading. There's lots of tricks, techniques, and methods I used to try and reach this, but it didn't always work. And I felt "gray", empty.
Then I read the section about premise. Eureka - that's what I've been looking for. It all makes sense now.
I think.