Rystil Arden
First Post
Okay, I don't have a prettied up PDF character sheet or anything, but I have little cheatsheets for each character's abilities. All skills are maxed unless I specified a number of ranks. You have three relatively easy but still important (and hopefully fun) jobs:
1) Read it over ahead of time
2) Let me know if you don't understand your character's abilities. This includes if you don't have Iron Heroes (which is absolutely perfectly fine, but you definitely need to know before the game because it is very player-involved, so I'll send you what you need
)
3) Let me know if you'd like to swap around feats, skills, etc if there's something you don't like.
Here goes:
[SBLOCK=Aoife]Aoife, Shadow Amazon Weapon Master 9 of the Greatspear / Man-at-Arms 1
Personality: Aoife believes herself superior to those who cannot best her in single combat, and she has never been defeated but once. She can thus sometimes come across as a bit haughty, but she considers herself to simply be assertive and sure of her own worth. She does respect others who show their worth in battle, however, and she is always eager to test herself against those she respects to see who will be the victor.
Appearance: Aoife is lithe, nimble, and muscular enough to hold her own but not overly so. She has long dark hair, which she binds carefully to keep it out of her way during a fight but otherwise prefers to wear free and flowing. Her sky-blue eyes reveal the cunning appraising gaze of a warrior, and her beauty might draw the unwanted attention of men if not for the huge spear that she carries with obvious skill and grace. She absolutely never wears a dress or other garments of a delicate lady, preferring her armour or just light warrior garb.
Background: The Princess of Skye, the Land of Shadows, she battled against her sister and rival Scathach for dominance of the land in a timeless struggle, until she was defeated in battle for the first time by a foreign hero. He convinced her to make peace with her sister, and in respect for his skill, she lent him a mighty spear, the Gae Bolg. On his death, she has come far to the west to his homeland to pay him tribute and reclaim her weapon.
Strength 12
Dexterity 20
Constitution 15
Intelligence 12
Wisdom 12
Charisma 14
Traits: Weapon Bond[Greatspear, Dexterity], Mighty Build
Special Ability: Shadow Step (Can vanish in Shadow and reappear in nearby Shadows within 30 feet as a Move action)
Greatspear Attack: +18/+13/+8 Spear of the Shadow's Whisper 3d6+7 19-20/x3
Other Attack: +16/+11 MW Large Mighty Composite Bow 2d6+1 20/x3
Defense: 25 (10 + 9 Class + 5 Dex + 1 Favoured Defense)
DR: 1d3/Magic
Saves: Fort +12, Ref +15, Will +11
Class Abilities: Favoured Weapon, Weapon Pool (19) 2 per Hit, Favoured Defense, Expert Strike, Mighty Blow, Weapon Agility, Master's Accuracy
Feats: Power Attack [1], Cleave [1,3], Hafted Weapon Mastery [1,4], Vorpal Hurricane [1,6], Improved Critical [4]
Skills: Athletics, Hide, Move Silently, Spot, Tumble, and 1 rank each in Listen, Search, Sense Motive, Balance, Escape Artist, Survival, and Intimidate[/SBLOCK]
[SBLOCK=Briccriu]Briccriu Thief 10
Personality: Briccriu is a trickster and a bit of a scoundrel, but that doesn't mean he doesn't love his land and the people in it. He just can't help but create elaborate pranks to play any more than he can banish the poetic muse inside of him that spurs him to create new songs and poems.
Appearance: Not the most muscular of men, nonetheless, Briccriu uses his guile and indomitable personality to wield his weapon with the might of a much stronger warrior. He has short red hair and green eyes, and he tends to wear clothes to fit in wherever he goes, whether on the road or at a courtly function.
History: A minor noble, Briccriu's biggest claim to fame was the time he created a hero test setup along with his friend Cu Roi. First, he needed to trick several heroes to show up, so he threatened to sow dissent with the power of his poetry such that the warriors of Ulster would turn against each other and attack one another. When that failed, he threatened to sow dissent such that the sons and fathers and the mothers and daughters of Ulster would turn against each other and attack one another. Finally, he managed to draw forth three heroes when he threatened to turn the very bodies of the women of Ulster against themselves. The game was to see which heroes were truly worthy by having them behead Cu Roi in disguise and have Cu Roi ask them to come back and be beheaded in return. All the so-called heroes proved too cowardly to do this, much to Briccriu's amusement, as he wrote poems making fun of their cowardice, except one hero who came back to be beheaded. Briccriu respected this one man, and he has come to pay tribute on his death.
Strength 10
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 8
Charisma 22
Traits: Charismatic, Weapon Bond[Shortsword, Charisma]
Special Ability: Calumny and Rhetoric (Briccriu can use Perform to inspire hatred or contempt of political figures as well as respect and accolade. On a natural 20, the Calumny is so powerful that the target of the Calumny breaks out in boils)
Attacks: +12/+12/+7/+7 or +14/+9 1d6+6/1d6+3
Defense: 28 (10 + 9 Class + 6 Cha + 2 Dex + 1 Shield while TWF), +1 for Dodge
DR: 1d3/Magic
Saves: Fort +12, Ref +12, Will +9
Class Features: Alias (Loegaire Buadach), Skill Expertise, Honour of Thieves, Beguiling Flattery, Alias (Athirne), Uncanny Dodge, Unassuming Target, Alias (Ferchertne), 4d6 Sneak Attack
Feats: Overwhelming Presence [1,5], Devious Manipulator [1], Two-Weapon Fighting [1,2,4], Dodge [1]
Skills: Agility, Athletics, Robbery, Social, Stealth, Theatrics, Spot, Listen, Search, Sense Motive, Knowledge [Architecture and Engineering, Dungeoneering, Geography, History, Local, Nature, Nobility and Royalty, Religion], and 8 ranks in Sense Motive [/SBLOCK]
[SBLOCK=Cormac]Cormac Cond Longas, Exiled Prince Hunter9/Man-at-Arms1
Personality: Honourable and fair, but sometimes rash, Cormac is willing to forgo the luxury of his youth to keep in line with his own scruples. Because he holds himself to the same levels he expects of them and always leads a battle in the front line, he is much beloved by those he leads in battle, and even the other Ulstermen respect and praise him, despite the fact that he joined the forces of Connacht against them.
Appearance: Cormac's light sandy-brown hair and rich brown eyes, so similar to his father's, lend some credence to the story that he was born of incest. Nonetheless, he carries himself with a heroic bearing that inspires loyalty and confidence in those around him, and he swings his sword with a combination of impressive muscles and the skill of a man taught the blade by Fergus mac Roth himself.
Background: Cormac is the exiled heir to the throne of Ulster. When his father Conchobar had the young man Naoise and his brothers slain to get a hold of Deirdre, the irresistibly lovely young beauty who loved Naoise but was desired by Conchobar, in so doing Conchobar violated Fergus mac Roth's word of oath that Naoise would be unharmed. Fergus was Cormac's foster father, and the bond of the foster family is strong in Celtic lands. Between that and the dishonour of his father's actions, Cormac chose to follow Fergus into exile in Connacht, where he fought with Queen Medb's forces against his father. Nonetheless, when Fergus and Cormac had defeated Conchobar's forces, it was Cormac who convinced the angry Fergus to spare his father's life. Now he goes to pay tribute to Ulster's greatest hero on his death.
Strength 18
Dexterity 13
Constitution 14
Intelligence 16
Wisdom 10
Charisma 16
Traits: Mighty Build, Stout
Special Ability: Geased Fate (So long as he never returns to claim the throne of Ulster, Cormac can reroll one roll once per day after rolling but before determining the outcome. He must keep the new result, even if it is worse)
Attacks: +18/+13 MW Large Greatsword 3d6+6 19-20/x2
+18/+13 MW Large Longsword 2d6+4 19-20/x2 (and MW Heavy Steel Shield, +3 Defense)
+15/+10 MW Large Mighty Composite Longbow 2d6+4 20/x3
Defense: 24 (10 + 9 Class + 1 Stout + 1 Dex + 3 Int)
DR: 1d3/Magic
Saves: Fort +12, Ref +11, Will +10
Class Features: Tactical Pool (5/19), Hunter's Eye, Terrain Advantage, Tactical Insight, Assess Opponent, Woodsman's Senses, Fortuitous Insight, Improved Terrain Advantage, Bonus Feat
Feats: Tactics of the Mind [1,4,5,7], War Leader [1,2,7], Power Attack [1]
Skills: Athletics, Perception, Stealth, Wilderness Lore, Balance, Diplomacy, Heal, Intimidate, Tumble[/SBLOCK]
[SBLOCK=Cailte]Cailte mac Ronain, Harrier9/Man-at-Arms1
Personality: Cailte is somewhat of an enigma to others around him. He is often quiet and reserved in his travels, as he moves at high speeds among the most beautiful spots in the land, composing poems in his mind on the sensations and feelings as he does. In his peregrinations, he is as one with nature, and he feels more at home with the animals and plants than he does staying in one place in a city. When he does meet with companions, however, he is an interesting mix of slow wise caution and quick action, like a river that rushes and slows unexpectedly.
Appearance: Cailte has fairly-long reddish-brown hair and usually sports a fairly long beard of the same hue. His green eyes glance all around as he runs, and his hair sweeps back behind him in the wind.
Background: Cailte always loved running and visiting natural spots ever since he was young. In this way, he visited many places all over the land, and he saw some strange and unusual things. When he saw a greedy man in pursuit of a sidhe, he slew the aggressor, and in thanks the sidhe invited him to return with her to her Otherworldly realm. He stayed for a night and feasted with her, but he discovered that a year had passed in the world outside. The sidhe told him not to worry, and she explained that the magic food from her realm had given him part of her own timeless nature. So long as he runs as fast as he can, he shall not age, only growing older when he stops to rest. Her drink, on the other hand, had given him a limited ability to speak with animals. Thanking her, he headed out, continuing his travels. When he heard of the death of Ulster's greatest hero, he decided that the trip would be fun, and headed off through the wilderness to pay his respects.
Strength 12
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 16
Charisma 10
Traits: Perceptive, Eidetic Memory
Special Abilities: Eternal Speed and Fey Tongue (Cailte can always move at his Harrier movement rate, and when moving at max speed, he does not age. He also has a limited ability to speak with animals)
Attacks: +16/+11 MW Lightblade 1d6+5 18-20/x2 or
+12/+12 MW Lightblade 1d6+5 18-20/x2 as a Standard Action
+16/+11 MW Mighty Composite Longbow 1d8+1 20/x3
Defense: 24 (10 + 9 Class + 5 Dex), +2 vs Dodge Targets
DR: 1d3/Magic
Saves: Fort +12, Ref +15, Will +13
Class Features: Combat Mobility, Mobile Assault, Mobile Defense, Whirling Attack, Running Assault, Rapid Assault
Feats: Combat Expertise [1, 2, 6], Dodge [1, 2, 4], Weapon Finesse [1, 4]
Skills: Agility, Athletics, Hide, Move Silently, Survival, Spot, Listen, Search, Sense Motive[/SBLOCK]
[SBLOCK=Conall]Conall Cernach, the Victorius Man-at-Arms10
Personality: Conall is fiery and brave, and though some would call his collection of trophies from fallen opponents morbid, he considers it a point of pride. Though fiery and vengeful against those who wrong him or seek him or his friends harm, Conall desires to win his fights fairly. Against opponents who have lost an arm, he fights one-handed, and this includes some of his greatest victories. In this way, he puts his flexible all-around combat training to good use.
Appearance: Conall's neck was slightly crooked at birth, but it was later straightened, and so Conall is proud to hold his head high. He is strong, tough, and dexterous, making him perhaps Ulster's second-greatest warrior. His blond hair is often worn not quite short with a slight beard, and his green eyes call out a challenge to enemy warriors that few can meet.
Background: As one of Ulster's greatest warriors, Conall has defeated many mighty foes, mostly from Connacht, but perhaps his most notable opponent was Mes Gedra, king of Leinster, who he was forced to fight because of the incredibly rude behaviour of Athirne, Conchobar's court bard. Conall always takes the heads of worthy opponents to use as proof of victory and for intimidation. Some stories say he sleeps with the head of a Connachtman under his pillow. After the murder of Ulster's greatest hero, Conall's first concern was revenge, having made a pact that either would slay the other's murderer. Having slain the perpetrators, he has returned to pay his respects.
Strength 18
Dexterity 16
Constitution 16
Intelligence 13
Wisdom 10
Charisma 14
Traits: Bloodthirsty, Mighty Build
Special Ability: Skulls of the Fallen (Conall collects the skulls of worthy adversaries, sometimes going so far as to calcify the brains. Some say that this is the secret behind his Wildcard Feat ability, in that he gains the battle knowledge of all his defeated foes. He may gain a second Wildcard Feat from any known by an opponent he defeated within the last week in this way, but that use consumes the skull and it only lasts for one hour per level of the opponent)
Attacks: +15/+10 Large MW Greatsword 3d6+6 19-20/x2
+15/+10 Large MW Longsword 2d6+4 19-20/x2 (and +3 Defense for MW Shield)
+13/+8 Large Mighty Composite Longbow 2d6+4 20/x3
Defense: 24 (10 + 9 Base + 3 Dex + 2 Cha), +2 vs Dodge Targets
Armour: 1d5+2
Saves: Fort +13, Ref +13, Will +10
Class Features: One Wild Card Feat and Four Bonus Feats
Feats: Armour Mastery [1,3], Dodge [1,2,3], Combat Expertise [1,3], Power Attack [1,4], Overwhelming Presence [1], Combat Reflexes [1], and a Wildcard
Skills: Athletics, Perception, Wilderness Lore, Hide, Move Silently, Escape Artist, Tumble[/SBLOCK]
1) Read it over ahead of time
2) Let me know if you don't understand your character's abilities. This includes if you don't have Iron Heroes (which is absolutely perfectly fine, but you definitely need to know before the game because it is very player-involved, so I'll send you what you need

3) Let me know if you'd like to swap around feats, skills, etc if there's something you don't like.
Here goes:
[SBLOCK=Aoife]Aoife, Shadow Amazon Weapon Master 9 of the Greatspear / Man-at-Arms 1
Personality: Aoife believes herself superior to those who cannot best her in single combat, and she has never been defeated but once. She can thus sometimes come across as a bit haughty, but she considers herself to simply be assertive and sure of her own worth. She does respect others who show their worth in battle, however, and she is always eager to test herself against those she respects to see who will be the victor.
Appearance: Aoife is lithe, nimble, and muscular enough to hold her own but not overly so. She has long dark hair, which she binds carefully to keep it out of her way during a fight but otherwise prefers to wear free and flowing. Her sky-blue eyes reveal the cunning appraising gaze of a warrior, and her beauty might draw the unwanted attention of men if not for the huge spear that she carries with obvious skill and grace. She absolutely never wears a dress or other garments of a delicate lady, preferring her armour or just light warrior garb.
Background: The Princess of Skye, the Land of Shadows, she battled against her sister and rival Scathach for dominance of the land in a timeless struggle, until she was defeated in battle for the first time by a foreign hero. He convinced her to make peace with her sister, and in respect for his skill, she lent him a mighty spear, the Gae Bolg. On his death, she has come far to the west to his homeland to pay him tribute and reclaim her weapon.
Strength 12
Dexterity 20
Constitution 15
Intelligence 12
Wisdom 12
Charisma 14
Traits: Weapon Bond[Greatspear, Dexterity], Mighty Build
Special Ability: Shadow Step (Can vanish in Shadow and reappear in nearby Shadows within 30 feet as a Move action)
Greatspear Attack: +18/+13/+8 Spear of the Shadow's Whisper 3d6+7 19-20/x3
Other Attack: +16/+11 MW Large Mighty Composite Bow 2d6+1 20/x3
Defense: 25 (10 + 9 Class + 5 Dex + 1 Favoured Defense)
DR: 1d3/Magic
Saves: Fort +12, Ref +15, Will +11
Class Abilities: Favoured Weapon, Weapon Pool (19) 2 per Hit, Favoured Defense, Expert Strike, Mighty Blow, Weapon Agility, Master's Accuracy
Feats: Power Attack [1], Cleave [1,3], Hafted Weapon Mastery [1,4], Vorpal Hurricane [1,6], Improved Critical [4]
Skills: Athletics, Hide, Move Silently, Spot, Tumble, and 1 rank each in Listen, Search, Sense Motive, Balance, Escape Artist, Survival, and Intimidate[/SBLOCK]
[SBLOCK=Briccriu]Briccriu Thief 10
Personality: Briccriu is a trickster and a bit of a scoundrel, but that doesn't mean he doesn't love his land and the people in it. He just can't help but create elaborate pranks to play any more than he can banish the poetic muse inside of him that spurs him to create new songs and poems.
Appearance: Not the most muscular of men, nonetheless, Briccriu uses his guile and indomitable personality to wield his weapon with the might of a much stronger warrior. He has short red hair and green eyes, and he tends to wear clothes to fit in wherever he goes, whether on the road or at a courtly function.
History: A minor noble, Briccriu's biggest claim to fame was the time he created a hero test setup along with his friend Cu Roi. First, he needed to trick several heroes to show up, so he threatened to sow dissent with the power of his poetry such that the warriors of Ulster would turn against each other and attack one another. When that failed, he threatened to sow dissent such that the sons and fathers and the mothers and daughters of Ulster would turn against each other and attack one another. Finally, he managed to draw forth three heroes when he threatened to turn the very bodies of the women of Ulster against themselves. The game was to see which heroes were truly worthy by having them behead Cu Roi in disguise and have Cu Roi ask them to come back and be beheaded in return. All the so-called heroes proved too cowardly to do this, much to Briccriu's amusement, as he wrote poems making fun of their cowardice, except one hero who came back to be beheaded. Briccriu respected this one man, and he has come to pay tribute on his death.
Strength 10
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 8
Charisma 22
Traits: Charismatic, Weapon Bond[Shortsword, Charisma]
Special Ability: Calumny and Rhetoric (Briccriu can use Perform to inspire hatred or contempt of political figures as well as respect and accolade. On a natural 20, the Calumny is so powerful that the target of the Calumny breaks out in boils)
Attacks: +12/+12/+7/+7 or +14/+9 1d6+6/1d6+3
Defense: 28 (10 + 9 Class + 6 Cha + 2 Dex + 1 Shield while TWF), +1 for Dodge
DR: 1d3/Magic
Saves: Fort +12, Ref +12, Will +9
Class Features: Alias (Loegaire Buadach), Skill Expertise, Honour of Thieves, Beguiling Flattery, Alias (Athirne), Uncanny Dodge, Unassuming Target, Alias (Ferchertne), 4d6 Sneak Attack
Feats: Overwhelming Presence [1,5], Devious Manipulator [1], Two-Weapon Fighting [1,2,4], Dodge [1]
Skills: Agility, Athletics, Robbery, Social, Stealth, Theatrics, Spot, Listen, Search, Sense Motive, Knowledge [Architecture and Engineering, Dungeoneering, Geography, History, Local, Nature, Nobility and Royalty, Religion], and 8 ranks in Sense Motive [/SBLOCK]
[SBLOCK=Cormac]Cormac Cond Longas, Exiled Prince Hunter9/Man-at-Arms1
Personality: Honourable and fair, but sometimes rash, Cormac is willing to forgo the luxury of his youth to keep in line with his own scruples. Because he holds himself to the same levels he expects of them and always leads a battle in the front line, he is much beloved by those he leads in battle, and even the other Ulstermen respect and praise him, despite the fact that he joined the forces of Connacht against them.
Appearance: Cormac's light sandy-brown hair and rich brown eyes, so similar to his father's, lend some credence to the story that he was born of incest. Nonetheless, he carries himself with a heroic bearing that inspires loyalty and confidence in those around him, and he swings his sword with a combination of impressive muscles and the skill of a man taught the blade by Fergus mac Roth himself.
Background: Cormac is the exiled heir to the throne of Ulster. When his father Conchobar had the young man Naoise and his brothers slain to get a hold of Deirdre, the irresistibly lovely young beauty who loved Naoise but was desired by Conchobar, in so doing Conchobar violated Fergus mac Roth's word of oath that Naoise would be unharmed. Fergus was Cormac's foster father, and the bond of the foster family is strong in Celtic lands. Between that and the dishonour of his father's actions, Cormac chose to follow Fergus into exile in Connacht, where he fought with Queen Medb's forces against his father. Nonetheless, when Fergus and Cormac had defeated Conchobar's forces, it was Cormac who convinced the angry Fergus to spare his father's life. Now he goes to pay tribute to Ulster's greatest hero on his death.
Strength 18
Dexterity 13
Constitution 14
Intelligence 16
Wisdom 10
Charisma 16
Traits: Mighty Build, Stout
Special Ability: Geased Fate (So long as he never returns to claim the throne of Ulster, Cormac can reroll one roll once per day after rolling but before determining the outcome. He must keep the new result, even if it is worse)
Attacks: +18/+13 MW Large Greatsword 3d6+6 19-20/x2
+18/+13 MW Large Longsword 2d6+4 19-20/x2 (and MW Heavy Steel Shield, +3 Defense)
+15/+10 MW Large Mighty Composite Longbow 2d6+4 20/x3
Defense: 24 (10 + 9 Class + 1 Stout + 1 Dex + 3 Int)
DR: 1d3/Magic
Saves: Fort +12, Ref +11, Will +10
Class Features: Tactical Pool (5/19), Hunter's Eye, Terrain Advantage, Tactical Insight, Assess Opponent, Woodsman's Senses, Fortuitous Insight, Improved Terrain Advantage, Bonus Feat
Feats: Tactics of the Mind [1,4,5,7], War Leader [1,2,7], Power Attack [1]
Skills: Athletics, Perception, Stealth, Wilderness Lore, Balance, Diplomacy, Heal, Intimidate, Tumble[/SBLOCK]
[SBLOCK=Cailte]Cailte mac Ronain, Harrier9/Man-at-Arms1
Personality: Cailte is somewhat of an enigma to others around him. He is often quiet and reserved in his travels, as he moves at high speeds among the most beautiful spots in the land, composing poems in his mind on the sensations and feelings as he does. In his peregrinations, he is as one with nature, and he feels more at home with the animals and plants than he does staying in one place in a city. When he does meet with companions, however, he is an interesting mix of slow wise caution and quick action, like a river that rushes and slows unexpectedly.
Appearance: Cailte has fairly-long reddish-brown hair and usually sports a fairly long beard of the same hue. His green eyes glance all around as he runs, and his hair sweeps back behind him in the wind.
Background: Cailte always loved running and visiting natural spots ever since he was young. In this way, he visited many places all over the land, and he saw some strange and unusual things. When he saw a greedy man in pursuit of a sidhe, he slew the aggressor, and in thanks the sidhe invited him to return with her to her Otherworldly realm. He stayed for a night and feasted with her, but he discovered that a year had passed in the world outside. The sidhe told him not to worry, and she explained that the magic food from her realm had given him part of her own timeless nature. So long as he runs as fast as he can, he shall not age, only growing older when he stops to rest. Her drink, on the other hand, had given him a limited ability to speak with animals. Thanking her, he headed out, continuing his travels. When he heard of the death of Ulster's greatest hero, he decided that the trip would be fun, and headed off through the wilderness to pay his respects.
Strength 12
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 16
Charisma 10
Traits: Perceptive, Eidetic Memory
Special Abilities: Eternal Speed and Fey Tongue (Cailte can always move at his Harrier movement rate, and when moving at max speed, he does not age. He also has a limited ability to speak with animals)
Attacks: +16/+11 MW Lightblade 1d6+5 18-20/x2 or
+12/+12 MW Lightblade 1d6+5 18-20/x2 as a Standard Action
+16/+11 MW Mighty Composite Longbow 1d8+1 20/x3
Defense: 24 (10 + 9 Class + 5 Dex), +2 vs Dodge Targets
DR: 1d3/Magic
Saves: Fort +12, Ref +15, Will +13
Class Features: Combat Mobility, Mobile Assault, Mobile Defense, Whirling Attack, Running Assault, Rapid Assault
Feats: Combat Expertise [1, 2, 6], Dodge [1, 2, 4], Weapon Finesse [1, 4]
Skills: Agility, Athletics, Hide, Move Silently, Survival, Spot, Listen, Search, Sense Motive[/SBLOCK]
[SBLOCK=Conall]Conall Cernach, the Victorius Man-at-Arms10
Personality: Conall is fiery and brave, and though some would call his collection of trophies from fallen opponents morbid, he considers it a point of pride. Though fiery and vengeful against those who wrong him or seek him or his friends harm, Conall desires to win his fights fairly. Against opponents who have lost an arm, he fights one-handed, and this includes some of his greatest victories. In this way, he puts his flexible all-around combat training to good use.
Appearance: Conall's neck was slightly crooked at birth, but it was later straightened, and so Conall is proud to hold his head high. He is strong, tough, and dexterous, making him perhaps Ulster's second-greatest warrior. His blond hair is often worn not quite short with a slight beard, and his green eyes call out a challenge to enemy warriors that few can meet.
Background: As one of Ulster's greatest warriors, Conall has defeated many mighty foes, mostly from Connacht, but perhaps his most notable opponent was Mes Gedra, king of Leinster, who he was forced to fight because of the incredibly rude behaviour of Athirne, Conchobar's court bard. Conall always takes the heads of worthy opponents to use as proof of victory and for intimidation. Some stories say he sleeps with the head of a Connachtman under his pillow. After the murder of Ulster's greatest hero, Conall's first concern was revenge, having made a pact that either would slay the other's murderer. Having slain the perpetrators, he has returned to pay his respects.
Strength 18
Dexterity 16
Constitution 16
Intelligence 13
Wisdom 10
Charisma 14
Traits: Bloodthirsty, Mighty Build
Special Ability: Skulls of the Fallen (Conall collects the skulls of worthy adversaries, sometimes going so far as to calcify the brains. Some say that this is the secret behind his Wildcard Feat ability, in that he gains the battle knowledge of all his defeated foes. He may gain a second Wildcard Feat from any known by an opponent he defeated within the last week in this way, but that use consumes the skull and it only lasts for one hour per level of the opponent)
Attacks: +15/+10 Large MW Greatsword 3d6+6 19-20/x2
+15/+10 Large MW Longsword 2d6+4 19-20/x2 (and +3 Defense for MW Shield)
+13/+8 Large Mighty Composite Longbow 2d6+4 20/x3
Defense: 24 (10 + 9 Base + 3 Dex + 2 Cha), +2 vs Dodge Targets
Armour: 1d5+2
Saves: Fort +13, Ref +13, Will +10
Class Features: One Wild Card Feat and Four Bonus Feats
Feats: Armour Mastery [1,3], Dodge [1,2,3], Combat Expertise [1,3], Power Attack [1,4], Overwhelming Presence [1], Combat Reflexes [1], and a Wildcard
Skills: Athletics, Perception, Wilderness Lore, Hide, Move Silently, Escape Artist, Tumble[/SBLOCK]