BenBrown
First Post
I rather like it.
It does what it says it does, which happens to be something I like.
Som of my biggest problems with D&D:
1) too many magic items
2) clerics and healing have very few paralells in the fantasy literature I love and would like to emulate the feel of.
3) it takes a lot of levels and usually a prestige class to get a really distinct fighting style.
IH addresses these, and I think it addresses them well. there are a few residual D&D-isms I could do without (money, for example), but overall I like it. Being D20, it's a game I'd much rather play than run, but I may end up running a session or two just to see how it works. I am looking forward to the mastering book.
It does what it says it does, which happens to be something I like.
Som of my biggest problems with D&D:
1) too many magic items
2) clerics and healing have very few paralells in the fantasy literature I love and would like to emulate the feel of.
3) it takes a lot of levels and usually a prestige class to get a really distinct fighting style.
IH addresses these, and I think it addresses them well. there are a few residual D&D-isms I could do without (money, for example), but overall I like it. Being D20, it's a game I'd much rather play than run, but I may end up running a session or two just to see how it works. I am looking forward to the mastering book.