Ralif Redhammer
Legend
I also thought the Essence mechanic was a cool idea. It's something that's easily understood and carries with it a degree of flavor.
My book was one of the faulty ones from the Kickstarter. The binding was absolutely garbage, but they were really quick about sending a replacement.
On the whole I like the book, though reading it I came to realize that so many setting books do the same thing - they start off with ancient history that happened thousands of years ago. I get that that's part of building the world and all, but it seems like there's got to be a better way to go about it to get to the hooks and meat of the setting faster than an info dump of questionable use in a game.
(Disclosure: I'm a Warmachine player and Iron Kingdoms overall enthusiast. I've participated in both of the IKRPG Kickstarter campaigns so far, and will probably pledge in the upcoming one).
I still haven't played with it but, from what I've read, I like it. The Essence system (basically an alternative to Tasha's optional abilities' bonus system) is quite interesting. It allows you to choose an "essence" (Intelectual, Agile, Mighty, Gifted or Pious) that determines your ability bonus and bonus proficiencies instead of those provided by your race (as well as giving access to a set of restricted feats), thus avoiding that your pick of race doesn't match you choice of class.
There are other interesting mechanical bits, like commanding warjacks and using steam-powered armor. Also new classes (the warcaster class seems quite powerful), subclasses and backgrounds. And, of course, lots of setting information to advance the lore to the current in-game timeline.
The books are well laid out (they did a round of backer-reviewed feedback that catched quite a few errors) and the art, while mostly re used from the miniature games, is awesome.
My book was one of the faulty ones from the Kickstarter. The binding was absolutely garbage, but they were really quick about sending a replacement.
If you like the setting, you can't go wrong with this one, at least the pdf. It is true that there were issues with some of the hardbacks' bindings. Privateer Press used a type of binding that allows for the books to stay opened flat on the table, and quite a few backers had to have their books replaced because of loose or detached pages. I was lucky enough to not being among those.
On the whole I like the book, though reading it I came to realize that so many setting books do the same thing - they start off with ancient history that happened thousands of years ago. I get that that's part of building the world and all, but it seems like there's got to be a better way to go about it to get to the hooks and meat of the setting faster than an info dump of questionable use in a game.