Dirigible
Explorer
See Privateer Press' Monsternomicon (pg 166) for details on the Tharn.
Tharn
+2 Str, +2 Dex, +2 Con, -2 Int, -2 Cha. While a savage people, Tharn are spectacularly physically able.
.........HD....BAB.......Fort......Ref........Will......Skills..........Feats...Special
1 :.....1d8....+0.......+2.........+0.........+0.......(2+Int)x4....1...........Chaos Frenzy I (1/day)
2 :.....2d8....+1.......+3.........+0.........+0.......2+Int.........+0.........+2 Str
3 :.....2d8....+1.......+3.........+0.........+0.......-...............+0.........+2 Con, Chaos Frenzy II
4 :.....3d8....+2.......+3.........+1.........+1.......2+Int.........+1.........+2 Dex
5 :.....4d8....+3.......+4.........+1.........+1.......2+Int.........+0.........+2 Str, +2 Con, Chaos Frenzy III (2/day)
6 :.....5d8....+3.......+4.........+1.........+1.......2+Int.........+0.........+2 Str, Chaos Frenzy IV
7 :.....6d8....+4.......+5.........+2.........+2.......2+Int.........+1..........-
Favoured Class : Barbarian. If, after completing all 7 Tharn levels, the character gains levels in barbarian or any other class or PrC that allows Raging, those additional Rages use the rules for Chaos Frenzy. eg, a 12th level level character, Tharn 7 / Barbarian 5 has 4 uses of Chaos Frenzy daily -two from racial levels, and two barbarian Rages that are upgraded to Frenzies.
Chaos Frenzy
Tharns have the inante ability to Rage as a barbarian, and their primal natures infuses them with even
greater powers in this state. Chaos Frenzy is identical to rage, except as follows :
I : Gains 2 claws (d4) and bite (d3) when in frenzy (with full attack, can attack with both claws and bite at
-5. Qualifies for the Multiattack feat). Also gains Darkvision 60’
II : Does not suffer the -2 AC penalty when frenzying. Gains extra +1 to Will saves (total +3).
III : Scent ability while frenzying. Gains extra +2 to Will save (total +4). Gains +1 natural armour.
IV : Gains extra +3 to Will save (total +5). Gains +2 natural armour.
edit : Modified to use Scion's advice.
Tharn
+2 Str, +2 Dex, +2 Con, -2 Int, -2 Cha. While a savage people, Tharn are spectacularly physically able.
.........HD....BAB.......Fort......Ref........Will......Skills..........Feats...Special
1 :.....1d8....+0.......+2.........+0.........+0.......(2+Int)x4....1...........Chaos Frenzy I (1/day)
2 :.....2d8....+1.......+3.........+0.........+0.......2+Int.........+0.........+2 Str
3 :.....2d8....+1.......+3.........+0.........+0.......-...............+0.........+2 Con, Chaos Frenzy II
4 :.....3d8....+2.......+3.........+1.........+1.......2+Int.........+1.........+2 Dex
5 :.....4d8....+3.......+4.........+1.........+1.......2+Int.........+0.........+2 Str, +2 Con, Chaos Frenzy III (2/day)
6 :.....5d8....+3.......+4.........+1.........+1.......2+Int.........+0.........+2 Str, Chaos Frenzy IV
7 :.....6d8....+4.......+5.........+2.........+2.......2+Int.........+1..........-
Favoured Class : Barbarian. If, after completing all 7 Tharn levels, the character gains levels in barbarian or any other class or PrC that allows Raging, those additional Rages use the rules for Chaos Frenzy. eg, a 12th level level character, Tharn 7 / Barbarian 5 has 4 uses of Chaos Frenzy daily -two from racial levels, and two barbarian Rages that are upgraded to Frenzies.
Chaos Frenzy
Tharns have the inante ability to Rage as a barbarian, and their primal natures infuses them with even
greater powers in this state. Chaos Frenzy is identical to rage, except as follows :
I : Gains 2 claws (d4) and bite (d3) when in frenzy (with full attack, can attack with both claws and bite at
-5. Qualifies for the Multiattack feat). Also gains Darkvision 60’
II : Does not suffer the -2 AC penalty when frenzying. Gains extra +1 to Will saves (total +3).
III : Scent ability while frenzying. Gains extra +2 to Will save (total +4). Gains +1 natural armour.
IV : Gains extra +3 to Will save (total +5). Gains +2 natural armour.
edit : Modified to use Scion's advice.
Last edited: