Iron Kingdoms Monster Classes

That first suggestion looks pretty much the same as my Satyxis v2. Yup.

The four level one's not such a bad idea, though. I'll give that some thought.
 

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About the Tharn above. I know that they 'gain' a claw/bite routine, but are they required to use it while frenzying? If they are required to use the claws/bite instead of a weapon that would be fairly significant.
 

Dirigible said:
That first suggestion looks pretty much the same as my Satyxis v2. Yup..

That is true ;/ sorry about that, I read what you had put down wrong ;) For some reason I thought it was saying: Class Level, then 2 levels of race for a total of a level 3 character, sorry again.
 


Information on orgrun and trollkin can be found in the Monsternomicon and Lock and Load.
Trollkin use the same rules as Satyxis when created at 1st level.

Trollkin

Typical : +2 Str, +2 Con, -2 Dex, -2 Cha.
Sorceror-breed : +2 Con, +2 Cha, -2 Dex

.........HD....BAB.....Fort......Ref........Will......Skills....Feats...Special
1 :.....class..+?......+?........+?.........+?.......class....1.........Darkvision 30’, Improved Healing, Posion Resistance +2, Toughness 1/2 X.
2 :.....n/c....n/c.....n/c.......n/c........n/c......-.........n/c.....+2 Con, Poison Resistance+4, Toughness X.

Poison Resistance : A bonus to all saves vs poison.
Improved Healing : As in L&L.
Toughness : As in L&L. At first level, X in equal to half Con mod.

Favoured Class : Fighter.

Ogrun

+2 Str, -2 Int, -2 Wis.
Large size (Space 5', reach 5').
Base speed 40’
Proficient with all polearms.
Oathbound.
+2 Craft (any involving metalwork) and +2 Intimidate.

.........HD....BAB.......Fort......Ref........Will......Skills..........Feats...Special
1 :.....1d8...+0........+2........+0.........+0.......(2+Int)x4....1.........+1 natural armour
2 : ....2d8...+1........+3........+0.........+0.......2+Int.........0.........+2 Str
3 : ....2d8...+1........+3........+0.........+0.......-...............0.........+2 natural armour, reach 10'

Favoured Class : Barbarian.

Oathbound : As in L&L.
 
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Scion; I'm not certain, but reckon that the Tharn can choose whether to use the three natwep routine or his normal weapons. I can't think of a reason why you'd lose the ability to wield them; the claws ain't that big :)

Plus, the piccie in the book shows a frenzied Tharn with a big axe.
 



Dirigible said:
Scion; I'm not certain, but reckon that the Tharn can choose whether to use the three natwep routine or his normal weapons. I can't think of a reason why you'd lose the ability to wield them; the claws ain't that big :)

Plus, the piccie in the book shows a frenzied Tharn with a big axe.

I was figureing some flavor reason may exist which would also change just how useful the rageing is ;) I didnt know either way though, and dont own the book.

I do like what you are doing here though! keep up the good work! I will comment on a few others when I get some more time if you like :D
 

At level 3 this guy has:
+4 Str, -2 Int, -2 Wis
Large Size (but no reach? all of the penalties and none of the bonuses? ow :( )
Base Speed 40'
2d8 HD (you give skills 3 times, should he get an extra hd?)
+1 BAB

Weapon familiariry: All polearms (I guess this means, 'gains all polearms as martial weapon proficienccy feats)
OathBound
+2 craft (when metalworking), +2 intimidate
6 + 3xint (shouldnt he get 4x the first time?)
+3 F, +0 R, +0 W
+2 natural armor

Unless I am reading this wrong then this guy is incredibly underpowered at level 3. I dont know what oathbound is, so that may make up the difference if it is incredibly cool. Is there somewhere I could find out what it is or is it only in the book?

I know that the dmg usually equates str with double penalties but generally I disagree ;) Doesnt matter for this guy though, he winds up with a total of 0 which is cool.

I think that a first level character Such as:
Large (with only 5' reach)
+4 Str, -2 Int, -2 Wis
base speed 40
Weapon Familiarity: Polearms
OathBound
+2 craft (when metalworking), +2 intimidate
+2 natural armor

Might be a little much, but not by a whole lot. Making them take the first level with whatever that d8 HD is with no level adjustment would probably put them a little bit underpowered but not for straight barbarian characters who dont care about social niceties ;)

d8, (2+int)x4 skill points, +2 F, +0 R, +0 W, +0 BAB

..
Long post, sorry ;/ Just give me a rating of how powerful or antipowerful oathbound is ;) Otherwise one level getting pretty much nothing balances out the rest of the abilities in my book.
 

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