Michael Tree
First Post
You could even play it like a AD&D1e barbarian or 3.0 forsaker, for a character who refuses to use magic, and has taken vows to that effect.TerraDave said:As a follow up on this, you could have a campaign where some of the charecters belong to orders (i.e. the Druids) that give them items, or items only work for the D&D charecters. Or conversely, if someone wanted to play an IL charecter in a D&D game, then magic wouldn't work for them (and treasure should be adjusted accordingly)
That's my favorite aspect of this game. I don't want another separate game with d20-based mechanics, I want a way to play D&D with more heroic action and less diablo-esque reliance on magic items. I already have lots of separate games I don't play, I don't need one more; but a book that will let me play D&D the way I greatly prefer, that's gold.mearls said:There is an enormous difference between those games and Iron Lore - Iron Lore replaces magic with expanded/new abilities and a different model of play, all while keeping the power curve at D&D's level. You can use your Monster Manual, or Tome of Horrors, or Fiend Folio, or whatever, with Iron Lore without a single smidge of conversion, and the monsters work in just the way you'd expect WRT CR and party level.
Now, if only Iron Lore was out in time for Tekumel d20 to be based on it. (Speaking of games I own but don't play...

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