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Iron Lore: Malhavoc's Surprise?

Ok,

now the product is anounced and many want to have it.
Why not make late March the release Date?
Or better Friday 18. March?
Pleeaase!

See, I really want to have this Book!

New Idea: Or a special made Edition just for me?
 
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francisca said:
I have a mostly completed magic system I came up with in 2001 which is based around disciplines: energy, healing, telekinisis, etc.. You learn a basic discipline like fire, which allows you to produce a flame in your hand, or set a sheet of paper on fire. Then you augment it with something: ki, or channel power from an outer plane, or drain life energy from you or some poor sap standing next to you, whatever, it's wide open. Anyway, with these augmentations, you can project the flame, make it hotter, etc... The concept of a spell just ins't there, you just do magic. One neat aspect is that it drains your ability scores. COn becomes very important to Mages at that point. It's a kinda neat little system, though not very original. I wish I would have stuck with it.

I find myself very intreagued, tell me more...
 

Driddle said:
So there might be some validity in the rumor that the project was originally titled, "Tickle Me Roughly With the Angry Feathers of Your Love?"

I definitely prefer your final choice.

that sounds like a bodice ripper expansion book for Blue Rose...

not that that is a completely BAD thing mind you...

ummm...
I'm gonna go over here...
 

Yuan-Ti said:
But I also just need to laugh at some of the people who are posting as if "finally! someone has done the game I have always wanted!" Ha ha ha. Ha. There are several products out there that do similar things -- Conan in particular was designed so that magic items are irrelevant. G
I was thinking more along the lines of a freeform magic system that doesn't equate to low magic.
 

arscott said:
Wulf, I think that the whole point of IL is that there wouldn't be a problem, or as not as much of a problem (insomuch as a dragon doesn't represent a problem to a party that is equipped).

I am curious enough to know the low-magic solution to "The heroes can't fly..." that I'd pick up Iron Lore on that basis.

Grim Tales is a low-magic sourcebook. And an awesome one to boot.

Thanks. I think so too. And I am sure Iron Lore will be awesome. I just hate to see Grim Tales misunderstood or misrepresented.

But I think that Iron Legends isn't low magic, it's just magic* in the heroes, not the junk they're wearing.

Wow. That's very interesting... I've been hanging on to a PDF for over a month now that addresses that very issue (and in almost identical terms to how you described it). I should probably get around to publishing it...


Wulf
 

A'koss said:
Yup, I just read on Monte's site that info on converting between IL to AE will be in there.

Cheers!

Sweet A'Koss! Thanks for the good news. I figured it would considering how popular a setting AU/AE is and ist is from the same company, but ya never know heh.

Hagen
 

buzz said:
I didn't think it was possible for me to be more sold on this book than I was by your first post. I was wrong.

Could someone hand me a moist towelette?
For those of us not in the know, how do magic items work in Call of Cthulhu?
 


More Iron Lore Products

icv2 confirms that

White Wolf will release Mastering Iron Lore (96 pages, $19.99) in October, and Monsters of Iron Lore (96 pages, $19.99) in January of 2006. Both will also be written by Mearls.

Fiery Dragon's Iron Lore Battle Box will street in November at $21.95. The Battle Box will be a metal case with reference cards, charts, tokens, hero-counters, and more.
 


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