tetsujin28
First Post
Sounds like it's not for you, then.
elforcelf said:I love Epic Magic. I love Epic magic using pcs. I love Epic magic items. I run a Epic game. Why should I get this at all? P.s.I love Mike's books;this is not a attack. elforcelf.
Eloy said:Dear Mr. Mearls and Mr. Ratbane:
There's really no need to compete. You see, that's why God invented credit cards...
Hey! Alchemist's fire and tanglefoot bags saved the day for my players at their last BBEG. Don't knock that.3catcircus said:Wondering if this product will also include combat rules for things/items? I've always felt that splash weapons got the shaft in the core books. I mean - come on - getting hit square on with an Alchemist's Fire (for all intents and purposes a molotov cocktail) - and at most you take 12 points of damage and 12 seconds later it is all over?
I needed to quote that. "Unyielding flexibility" is just too cool.Grim Tales I have, and I love it to death for it's unyielding flexibility and carefully balanced rules. I've been using it's CR/EL/XP system for my own campaigns extensively, and find it much easier to get a handle on than the base D&D.
Does [Iron Lore] use the same rules as Arcana Evolved?
No. Iron Lore does not use the Arcana Evolved magic system -- it creates a new magic paradigm. It does not use Arcana Evolved character classes but introduces all-new classes. It offers its own take on new combat options, skills, and feats.