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Iron Lore: Malhavoc's Surprise?


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3catcircus said:
I mean - come on - getting hit square on with an Alchemist's Fire (for all intents and purposes a molotov cocktail) - and at most you take 12 points of damage and 12 seconds later it is all over?

Stop

Drop

and Roll!

:D
 

The core rules, as written, allow you to try and do this to avoid the 2nd d6 of damage completely. If you did nothing you'd still "go out" after that 2nd round of damage.

It isn't realistic at all. There needs to be rules (or house rule 'em) for the fact that fire acts pretty much exponentially on both people and items in terms of both damage and spread - and flaming people can start fires on other people or items.

Krieg said:
Stop

Drop

and Roll!

:D
 


Yeah well I think some people, Krieg, have trouble with that idea. You know, going over their heads. Course it may be something more than height getting in the way.
 

Mouseferatu said:
I do, however, have one question/concern. By adding to the number of options in combat, it seems to me that one would almost have to add to the complexity of the game as well.

That was my very first thought as well.

But at $14 for PDF, I'll make the final judgement when I am reading my own copy. :) :cool:

I have visions of Lancelot as a 14th level Man-at-Arms / Armiger and King Arthur as a 5th level who just happens to have the only magic sword in the land (which just happens to be artifact power).
 

fuindordm said:
* A wide variation of mundane classes that can be imported into a campaign. It always bugged me that there were only three out of 11 classes in D&D that had no magical abilities at all.

Y'know what's funny? In Malhavoc's last big release, Arcana Evolved, none of the base classes are mundane. Not even the straight fighters; the heavy fighter gets combat rites and the unfettered can parry spells. Kinda funny, they're sorta swinging to the opposite end of the spectrum here.
 

John Q. Mayhem said:
Y'know what's funny? In Malhavoc's last big release, Arcana Evolved, none of the base classes are mundane. Not even the straight fighters; the heavy fighter gets combat rites and the unfettered can parry spells. Kinda funny, they're sorta swinging to the opposite end of the spectrum here.

Which is why Malhavoc r0x0rs my b0x0r5... :)

Though, in all seriousness, I'm not sure this is really intended as "low fantasy"- it sounds more like a change to the sort of setting where magical items/magical technology is relatively uncommon, but spellcasters and arcanists could exist with some frequency. I'm seeing more Wheel of Time (where magic-users aren't exactly rare, and have a great base of power, but there isn't a wizard on every streetcorner) than Lord of the Rings... whereas Arcana Unearthed/Evolved is basically Earthdawn: Reloaded...
 

This caught my eye in the preview PDF

Heroic Combat Almost anything is possible in an Iron Lore battle. Knock a foe over the head to stun him. Slash a terrible monster across the eyes to blind it. if you can imagine it, you can attempt it in Iron Lore

The combat styles feats which are distinct to particular weapons reminds me of the wonderful things which I heard about "Men At Arms" by Second World Publications(?), but which I wasn't able to get hold of. Check it up in the reviews database and you'll see what I mean.

Cheers
 

The more I think about this, the more I'm thinking this would be perfect for Dark Sun. Which leads, I guess to my question for Mike: would it be possible to integrate psionics?
 

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