3catcircus said:I mean - come on - getting hit square on with an Alchemist's Fire (for all intents and purposes a molotov cocktail) - and at most you take 12 points of damage and 12 seconds later it is all over?
Krieg said:Stop
Drop
and Roll!
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Mouseferatu said:I do, however, have one question/concern. By adding to the number of options in combat, it seems to me that one would almost have to add to the complexity of the game as well.
fuindordm said:* A wide variation of mundane classes that can be imported into a campaign. It always bugged me that there were only three out of 11 classes in D&D that had no magical abilities at all.
John Q. Mayhem said:Y'know what's funny? In Malhavoc's last big release, Arcana Evolved, none of the base classes are mundane. Not even the straight fighters; the heavy fighter gets combat rites and the unfettered can parry spells. Kinda funny, they're sorta swinging to the opposite end of the spectrum here.
Heroic Combat Almost anything is possible in an Iron Lore battle. Knock a foe over the head to stun him. Slash a terrible monster across the eyes to blind it. if you can imagine it, you can attempt it in Iron Lore