Mouseferatu said:Hey, Mike.
I do, however, have one question/concern. By adding to the number of options in combat, it seems to me that one would almost have to add to the complexity of the game as well. While I love the idea of a system that deemphasizes magic items in favor of character abilities, I'm less sanguine about having an extra two-dozen details to keep track of, or waiting for people to decide what they're doing in combat, and then look up the rules to do it. In D&D, you only have to do that if you're doing something odd (grapple, or an unusual spell).
What would/can you say, in that regard? Does Iron Lore require much in the way of added bookkeeping/note-taking? Is it harder for people who aren't system-savvy (such as several of the players I know) to use? Is it still going to appeal to people who wish to deemphasize minis and calculation? (I know you already said it doesn't require any more use of minis than D&D itself; but can it be played to require less?).![]()
This is a second thought I'm having as well. It's promising to hear high level NPCs will be a breeze, but it will be interesting to see how combat will be the same speed if not faster. I don't need an answer right away, but M.P. can file it away as a questions to be addressed in a preview.