Dr. Strangemonkey
First Post
Wulf Ratbane said:If he doesn't "fix" the dragon's ability to fly (as just the easiest of examples), then the dragon will still prove too difficult for its CR.
If the dragon is able to retreat to the skies until its breath weapon is ready to go again, he will crush the PCs. They can't bypass its DR (a system element mearls has already said he has not changed), they have no magic weapons, they have no magic healing, and they can't fly.
Whatever fixes Iron Lore may have in store for player characters, I can't imagine that every PC should expect to be able to knock a dragon out of the sky with his bow.
Well, I get why the Low-Magic Flying Dragon Delimma, hereafter referred to as LMFDD or ElMer FuDD, makes an excellent tactical problem for a low-magic game it seems to me that at least part of the problem as it's being presented is one of genre expectations.
That is, that on a certain level part of Elmer Fudd's CR differential is predicated on the idea that by the definition of the genres in question Elmer Fudd will be much tougher for a Low Magic setting and easier for a RAW system.
So that if an party was able to penetrate Fudd's DR, had an analog to magic healing, and had some ability to compensate for flight than that party would not be LM.
Since LM has a broader genre definition I am not certain that this is necessarilly the case. Basicly, LM as we use it locally essentially means without magic items/fire and forget, and that seems to be the thrust of IL.
But we have no assurances that IL won't, for instance, provide a means of bypassing DR - through abilities that ignore it as a result of maneuvers ala the Oathsworn of AE for instance - or remove the necessary advantage of magical healing - through improved mundane means or a slightly altered damage system, the latter of which would seem to chime in on earlier comments on the hit point fragility of high level characters that IL is attempting to address - or provide new ranged combat options that make bow shots a far more effective means of fighting flying opponents.
I would also suspect, given hints earlier in this thread, that IL messes with the way Saving Throws are calculated or even function for its classes. Which could, concievably, also do something to alleviate the breath weapon and lack of healing problems, as might the DR incorporated into the new armor rules.
I guess my question is, then, if IL deals with Elmer Fudd through means of bypassing draconic damage resistance, adding some sort of beefed up damage resistance for PCs, and better ranged combat options is it still LM? Does it still fit the genre? Even if it doesn't actually use flight spells, magic weapons, and healing potions? If not, can I still think its cool or even cooler for producing a hybrid? Like the way I think 28 Days Later is a cool Zombie flick even though fast zombies are, in general, a blasphemous invention?