Particle_Man
Explorer
Right. The whole point is that a 20th level IL character can take on monsters that a 20th level D&D character can. And 20th level D&D characters are pretty much fantasy super-heroes. (The "gadget" type, I guess, to extend the analogy).
I think there might be an element of "rock paper scissors" that might require people to be coy on how they spend their tokens. If the DM's bad guy has the choice of spending tokens to up his defence bonus, but the archer has spent tokens to completely negate that defence bonus, it would be very tempting to spend the bad guy's tokens in another direction (to suck up damage, or whatever else that bad guy can do). And the same thing could happen in reverse if the DM is the archer. Mabye people would write down how they spend tokens and declare them as they become relevant?
Note: I have not playtested the game, and I may misunderstand tokens completely, so this may not be a problem at all in a real game. Or it may be a "problem" that already is "solved" in game.
I think there might be an element of "rock paper scissors" that might require people to be coy on how they spend their tokens. If the DM's bad guy has the choice of spending tokens to up his defence bonus, but the archer has spent tokens to completely negate that defence bonus, it would be very tempting to spend the bad guy's tokens in another direction (to suck up damage, or whatever else that bad guy can do). And the same thing could happen in reverse if the DM is the archer. Mabye people would write down how they spend tokens and declare them as they become relevant?
Note: I have not playtested the game, and I may misunderstand tokens completely, so this may not be a problem at all in a real game. Or it may be a "problem" that already is "solved" in game.