Michael Tree said:
A lot of what you're describing is ethos-based, not game mechanics based. IL classes aren't based on ethos, they're based on combat roles. And I see horsemen as fulfilling a variety of combat roles, and using their extra training in horsemanship to enhance those roles and give them entirely new perks. If a horseman is all about use of speed and manevering, making lighting fast raids and then retreating to strike somewhere else, that sounds a lot like what the harrier does. If he does so to bait targets into following and making unwise movement, then surely there's some feat or Bluff stunt that can take care of that. If a horseman strategically controls the battlefield, ensuring that their enemies are properly herded and baited, or moving into strategicaly beneficial positions themselves (ie. giving their own group a tactical benefit, either way), part of that is just roleplaying, and the rest is what the hunter does.
Just because the character is, game mechanically, another character class who also chooses to take advantage of a horse, that doesn't mean that that's how the character thinks about it. An armiger horseman doesn't think of himself as a heavily armored combatant who chooses to rides a horse to make up for his poor foot speed, he thinks of himself as a heavy cavalry charger.
Fair enough. I'm not arguing that other classes don't deserve to be on horseback. But just as any class can use a sword or any weapon really, that doesn't discount the viability and legitimacy of a dedicated weapon master class. I doubt sincerely that the rest of the classes think of themselves as weapon neophytes.
So start from that premise, are their archetypes for whom the mastery of horsemanship and the skills related to that are essential in the same way that mastery of a weapon can result in a weapon master style class. I would argue yes, and am more than willing to go into that further.
Let's for the sake of argument give me that for the moment, however, and figure out how a horseman would look rules-wise. Well, obviously, the horesman would be better than other combatants at mounted combat. Or at least those portions of mounted combat that pertain specifically to mastery of a horse. An armiger may be better at getting stuck in from horseback due to his mastery of armor and durability. Probably true of a berserker in many ways as well. A lance weilding weapons master might be better at jousting if you accept that jousting is a duel that's mostly about lances. An archer would be better at aiming arrows off of a horse. A harrier, in many ways, strikes me as the least useful horse-rider in that his schtick is multiple attacks and given the archers schtick protection they are probably at short range. Still, harrier better at multiple attacks from horseback than the horseman.
Well, what does that leave the horseman? Three things:
First, the horse itself. Presumably the horseman is better at actually using a horse in combat. Overrun maneuvers, trample attacks, getting coordinated strikes between horse and rider, using the horse as cover, and all that sort of thing. Not too mention getting more speed or durability out of a horse, and other more ancilliary benefits like increased intelligence out of the horse and awareness of what the horse is sensing or reacting to.
Second, those advantages which a horse generally confers. This is in parallel to an archers use of the bow. Everyone gets increased range out of a bow, the archer gets more range or more out of that range than everyone else. Everyone gets increased speed, power, and full attack options from horseback. Presumably a horseman gets more or more out of the speed, power, and full attack options that come from horseback than everyone else.
Thirdly, the horseman gets those advantages that come from the effort that actually has to go into mastering the above advantages. To get more out of a horse you have to be able to master, in several very literal senses, the horse itself. This isn't simply a case of physical control, but also of character and empathy. Further, the labor of becoming a horseman is one of tremendous stamina and persistence. Those have practical applications for an Iron Lore character, where the Hunter is a creature of intelligence the horseman is one of charisma. Where the Berzerker specializes in the toughness that enables one to survive a blow the Horseman focuses on the endurance necessary to ride across a desert without sleeping. The effects would not be without overlap, I'm certain that a horseman would have some buff skills and high hitpoints, but they would be distinct.
In terms of combat skill, the horseman is, without a doubt, a master of weapons, but the use he puts it too is distinct. A horseman needs to know how to use weapons in conjunction with the opportunities afforded to him by his horse and his opponent. Timing is his forte, the telling blow not the killing blow inflicted by the archer or the crippling blow inflicted by the executioner. The horseman's strikes are strong, yes, but their special quality is that they are disrupting. The Hunter uses infantryman's tactics, he prepares and uses the terrain. The horseman is herder, he disrups his foes directly, whether he is bursting through their lines with charges or scattering their formations through indirect fire the horseman's goal is never the blow he is landing, but the next one he, or his allies, can land. Where the harrier is an in and out style of mobility the horseman's is one of moving through or past.
The two great horsemen, in my mind, are Alexander the Great and Ghengis Khan. Where Alexander is the charismatic soul of the horseman discovering Beaucephalis's fear of his own shadow, leading men so devoted they push themselves off cliffs to defeat his enemies through initmidation alone, and pioneering the power of the perfectly timed and disruptive charge for his culture and those that followed. And Ghengis Khan is the persistent and enduring soul. Rising from the chains of slavery to lead his people through innumberable struggles from those of unification to the unending problem of securing their rights from people's who would never recognize them and triumphing over them so definitively that he becomes the greatest of world conquerors. He lead his armies through deserts thought uncrossable by the people who lived within them, he taught his enemies to fear the power of organized and strategic arrow fire, and he taught his own people the value of driving an enemy through misinformation, fear, and their own superior intelligence and knowledge of nature. Both of these men are horseman. Alexander wore no particularly heavy armor, he weilded no lance as though it were its own religion. Ghengis neither closed with his foe in a slathering rage nor took careful aim to snipe him individually. And though both of them were known as clever combatants, they lead through action and loyalty and equally important to both their legends are the generals who gave them brains and tactics to match their brilliant personalities and strategies. As different as they were from each other, they are utterly unlike any other class advertised for Iron Lore, and yet uniquely appropriate to the class construction that Iron Lore offers us. Class constructions that can allow hunters to use one of three weapon sets and enable archers to define themselves not by the bow but the ranged attack so that the same class is equally capable of using daggers, bows, and javelins though it could not be optimized for all three.
Though I chose one of two western words for knight that do not directly mean horseman, the other being Miles for professional soldier, I stand by my assertion that the horseman, the cavalier, the chevalier, the eques, the ritter, and the caballeros are all proofs of the particular power and mystique of the horseman as a defining feature of a trope or story of a hero and adventurer. It's not insignificant that the oracle that immediately foretells Achilles' moment of greatest glory is a horse, or that the Greek and Trojan heroes of the war speak so long and repeatedly on the glory and power of their horses and the degree to which they can trust them where their followers slog it out on foot.
If this class or concept does not appeal or seems not to fit your idea of how your Iron Lore game will turn out, then so be it, of the classes that appear now Mike has made it explicit that not all of those classes will be for everyone, and that very argument is the final inspiration that allows my mind to contemplate the value of a class that gains tokens for movement or for riding and handle animal checks.
As it is I am very excited to see how riding is handled in the game, what sort of feat group riding feats will fit under, how many riding and nomad themed traits there are, and what sort of pursuit rules the game will introduce. So please do not interpret my repeated arguments for the horseman or knight as anything other than a rift or rhapsodic witnessing to the flights of RPG artistry that this game drives me to, I am as certain that I will be pleased as I will be pleased to create an Iron Lore style horseman class and pimp it mercilessly and relentlessly.