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Iron Lore: Malhavoc's Surprise?

A'koss said:
Uh... read much Tolkein Greatwyrm?

No more than I have to. If they can get Peter Jackson to make a Hobbit movie, I probably won't read any more of it.

Felon said:
Remember Smaug?

Well, I do now. Actually, that's a pretty good example of how a well prepared party, with what would be considered low magic in most D&D games, can come out on top. Since it's been about 10 years since I read the Hobbit, and there seems to be no shortage of people willing to correct me, I'll say I can't remember anybody in that story with:

1. "boom" magic

2. the ability to fly

3. plentiful healing magic

4. immunity to fire

What ultimately brough Smaug down was a highly skilled archer, a masterwork weapon, a critical piece of information, and a successful called shot. If The Book of Iron Might is any indication, Iron Lore shouldn't have any trouble producing similar effects in a low magic setting.
 

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Any time you can get a nice, "complete" package that puts a different spin on the base assumptions of D&D, you've got my attention.

I've pointed one of my DMs to this thread because I have a strong feeling I'll want to be a player with these rules. :)

And the dragon/CR thing doesn't mean a thing to me because I don't really use the CRs for much of anything. I weigh potential encounters based on the actual PCs' abilities, and also modify encounters on the fly to adjust for difficulty. Will be interesting to see that in action with different base assumptions though.
 

Plane Sailing said:
If Mike is limited in what he can say at the moment, there doesn't seem to be any point in -not- witholding judgement until we can see how they have tackled the problem.

Heh... not if he still has 5 months to tweak. ;)

I've seen plenty of people in plenty of circumstances rant and rail against things which turned out to be fine when they were actually released.

Interest <> Ranting and railing.

I have no expectation other than that Iron Lore will be better than "fine," but "great."

I know how much you have wrestled with the issues of allowing characters to interact with MM creatures in a rare-magic environment and I can understand your professional interest in a claim that a solution has been found to the related problems (heck, I'm interested for exactly the same reasons).

I am eager to see the degree to which story elements have been replaced by system, and happily concede that any step in that direction is an improvement.

The problem is that in theory Challenge Rating makes objective claims ("A 7th level party can tackle a CR7 creature with moderate difficulty.") but we all know, in practice, that there are certainly some subjective issues at hand (a spectre can very easily break its CR7 boundaries against a low magic party because so many of its abilities are supernatural).

Jack was a master of climbing aboard giants and dragons and hacking at them from their backs. For me this was a classic fantasy staple. I'd love to have a PC that took down a dragon by getting onto its back and hacking away.

I would love it too-- but the issue is whether or not Jack gets onto the dragon's back through system ("My Iron Lore character can leap 150 feet, so when the dragon comes down to breathe, I leap up and grab him...") or story ("GM: The dragon arrogantly flies down to try to pluck Jack out of the tree you clambored up..." "A ha! Now I hop onto his back!")

The first example would be a design fix (system), but it breaks the Howard/Lieber/Smith genre that Iron Lore is trying to reproduce (and would hold little interest for me). The second example would be a design fix (story) which is faithful to the genre, but isn't particularly novel from a design approach-- except where such decisions as to whether or not there IS a tree and whether or not the dragon CHOOSES to fly down are somehow taken out of the hands of the GM and codified (moved from story to system).

I think Mike must have more up his sleeve than tweaking the numbers-- saves, hit points, armor as DR, and so on.


Wulf
 

Grim Tales vs. Iron Lore

As to the previous Grim Tales vs. Iron Lore exchanges, I am firmly in the Grim Tales AND Iron Lore camp.

Wulf-- I love Grim Tales. If I had to choose one invaluable d20 book, this might be it (thankfully, not the case).

Mike--Bring it on!

I am also a hopeless kit-basher. It's only a matter of time before ... GRIM IRON!!!
 

LOL :) Grim Iron eh? Well I'm sticking with Iron Lore at the moment since I can only afford ONE new thing thanks to my "MUST BUY DEATHKNELL in 5 cases!" thing.
 

Samurai said:
This sounds like a cool book, but the format raises fears for me. Like AU, it'll be a 240 page book (b&w or color?), followed by 2 96 page softcover books, one on the DM's info, and 1 for monsters. This is exactly how AU was released, and I bought them all, and now I'm kicking myself because AE has been released combining all that info and a lot more into a single beautiful full color package.

How do we know that in a year or 2 we won't have the "director's cut" of IL combining all these and more, "the way they were meant to be"? Unfortunately, Malhavoc has now gained a reputation for that, not just from AU/AE, but also the Complete Book of Eldritch Might (I had the foresight to wait and get the hardcover compilation that time). So, why should we think IL will be any different?

My guess?

I don't think there will be a "Director's Cut" of Iron Lore released in 2 years. Why?

1) I think that AU had a lot more "implied setting" with the various races and classes, and really needed The Diamond Throne to put some of those pieces together;

2) Wizards of the Coast isn't (as far as I know) planning on releasing a book called LORE IRON that will cause all sorts of confusion in the market place;

There you go!

- JB
 

Felon said:
Although I like what I've heard so far about the content, anyone else think a name change is in order? "Iron Lore" is a bit dry. Not really an attention-grabber.

Yeah, I was thinking the same thing. Actually, someone earlier in the thread mistakenly referred to it as Iron Legends, and I found myself wishing that was the real name. For some reason, that just sounds much more evocative to me. Based on what I've heard in this thread though, I'd buy it even if it were called Purple Monkey Dishwasher.
 

Boojum said:
Purple Monkey Dishwasher.

purplemonkey.gif
 

Wulf Ratbane said:
You need to be able to strike the dragon. You need to be able to strike the incorporeal, flying, armor-bypassing, level-draining spectre, and according to mearls, you will to be able to do it in such a way that the spectre remains CR7. The spectre will be a cakewalk for four 7th level Iron Lore heroes.

Well, pulp heroes like Conan and the Grey Mouser have had to deal with foes not of flesh and blood. How do they do it? I recall one Solomon Kane story where he overcomes a spectral foe by galvanizing himself with sheer force of will. Sometimes it's with the timely aid of a priest or hedge wizard, so perhaps this is the role of the Arcanist class within the party.

If he doesn't "fix" the dragon's ability to fly (as just the easiest of examples), then the dragon will still prove too difficult for its CR. If the dragon is able to retreat to the skies until its breath weapon is ready to go again, he will crush the PCs. They can't bypass its DR (a system element mearls has already said he has not changed), they have no magic weapons, they have no magic healing, and they can't fly.

I'm no apologist for Mearls, but you do seem to be focusing on a few of Mearls' broad statements as if they were much more specific comments than they were intended to be. He didn't say, for instance, that characters would be utterly without a way to bypass DR, he merely confirmed that he wouldn't be adding a feat that makes a characters attacks innately magical for purposes of bypassing DR. Does that really mean there are no ways to bypass DR?

Awesome damage is a fairly reliable method, and from what we've heard I'll bet we will at the very least see characters capable of awesome damage. For instance, if a feat or class feature offers a called shot ability that allows them to spend an action point to threaten a critical, that's a good way of getting through 5 or 10 points of DR. There might be a called shot mechanic that provides a means to impede or neutralize flight. And there might be a "second wind" ruleset that provides an emergency reserve of hit points when it's most needed. All speculation, of course. Just thinking up a few magic non-intensive ways to prevent the IL party's defeat at the dragons hands as a matter of fait accompli.

Whatever fixes Iron Lore may have in store for player characters, I can't imagine that every PC should expect to be able to knock a dragon out of the sky with his bow.

True. Perhaps it takes the right party makeup, just as it would with a vanilla D&D party, who themselves may well be short on such resources as flight or magic arrows at the time of the encounter (imagine the PO'ed barbarian waving his +3 greataxe in impotent rage). Perhaps it takes an Arcanist and at least one Archer. Encountering a dragon on open ground is certainly a troublesome proposition even with access to magic.

If the "fix" is a story fix-- that is, the GM creates a cave nearby for the PCs to retreat, or they get some friendly magical assistance to help them fly, or defeat the dragon's DR, or its breath weapon, or what have you, then that doesn't really address the system issues of playing any monster directly out of any d20 book.

I don't know what Mearls is getting at, but it is certainly in keeping with the conventions of the fantasy genre to face a foe that simply can't be beaten without figuring out its weakness, which may require taking certain steps within the context of the plot. Kolchak the Night-Stalker faced guys like that on a weekly basis (for about 13 weeks).

For instance, werewolves as they are traditionally portrayed in fiction aren't supposed to be just a little tougher to fight without silver weapons, they're supposed to be outright unkillable. However, if the players don't think to smelt the silver coins they found into crude blades, does that make the werewolves worthy of a higher CR? Should any given monster with DR receive an arbitrary boost to its CR wheneve none of the characters happen to have the right type of weapon on-hand?
 
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