Cheiromancer
Adventurer
It's a feat found in the Kingdoms of Kalamar Player's Guide. I'm regarding it with some suspicion. It raises a spell's level by 4, and removes the chance for a saving throw. Pre-requisites are Maximize Spell and Envelope the Wall (a stackable metamagic feat: +1 spell level to boost caster level by +2 for purposes of overcoming magic resistance.)
I know that if you double empower a fireball, it does double damage- or standard damage if you save for 1/2. Adding the same number of levels just to disallow the save seems fair. You never do double damage, but you get those pesky monks and rogues.
But I'm not sure about other spells. An irresistable phantasmal killer at 8th level? Sure beats the heck out of maze and otto's irresistable dance. Or am I being too hard-nosed here?
No save for +4 spell levels. Broken or not?
I know that if you double empower a fireball, it does double damage- or standard damage if you save for 1/2. Adding the same number of levels just to disallow the save seems fair. You never do double damage, but you get those pesky monks and rogues.
But I'm not sure about other spells. An irresistable phantasmal killer at 8th level? Sure beats the heck out of maze and otto's irresistable dance. Or am I being too hard-nosed here?
No save for +4 spell levels. Broken or not?
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