AZRogue
First Post
So, with exception based rules design it seems that the Specific trumps the General. This means, from what I've seen, that a person might, for an example, only be able to make one Save each Turn but if another character has a 'specific' power that grants an ally an additional Save that 'specific' rule trumps the general one and the character gets the additional Save.
So, my question is this: If one character has a 'specific' ability that keeps him from (let's say) being Shifted, and another character uses a 'specific' ability that forces someone to Shift, which 'specific' ability wins? The irresistible force, or the unmovable object? Has anyone seen something on this? I imagine that this was considered by the designers. Have we just not seen the rule on this particular scenario?
So, my question is this: If one character has a 'specific' ability that keeps him from (let's say) being Shifted, and another character uses a 'specific' ability that forces someone to Shift, which 'specific' ability wins? The irresistible force, or the unmovable object? Has anyone seen something on this? I imagine that this was considered by the designers. Have we just not seen the rule on this particular scenario?