But with dnd looking, as someone said, sick ... And with [notranslate]Pathfinder[/notranslate], Dungeon World and 13th Age ... Is there a sudden glut of fantasy RPGs? Why, and why now?
But with dnd looking, as someone said, sick ... And with [notranslate]Pathfinder[/notranslate], Dungeon World and 13th Age ... Is there a sudden glut of fantasy RPGs? Why, and why now?
LOL, I love how people personalize these questions and inflate their own experience/preference to everyone's.
Anyhow, you know how whenever there's a huge blockbuster movie that comes out, there's always a second, often smaller budget, variation riding on the coat-tails, hoping to make a few bucks from those that want more? Now occasionally the "secondary" movie actually ends up being better than the more popular one, but this is rather rare.
So it remains to be seen whether 13th Age is going to be the lesser, lower budget variation or whether it is going to be the cult classic, better variation. Either way I can't see it stealing too much thunder or carving too much of a niche from D&D Next or [notranslate]Pathfinder[/notranslate]. I mean, I suppose that if [notranslate]Pathfinder[/notranslate] is geared towards the 3.x crowd and Next geared towards...everyone?...then 13th Age is geared towards...the Indie crowd? If so, not only is the Indie crowd smaller but their tastes are rather fickle - as a general rule they like to play a wide variety of games, whateer the latest "RPG du jour" is and not playing a long-running campaign which D&D fans are known for. If that is really the case then 13th Age will have a brief popularity and then at best solidify into moderate popularity and enough for ongoing support (e.g. Savage Worlds or Runequest) or more likely either cult classic status (e.g. Talislanta or Reign) or "oh, I forgot about that game!" status (Reign of Steel or Rune).
That's gonna disappoint them - they've had quite a busy marketing campaign of interviews, accouncements, Kickstarters, and the like. A couple of big articles right here on [notranslate]EN World[/notranslate], too (big announcement, and an interview with Jonathan Tweet, plus a video interview I did with Simon Rogers, the publisher). Still, you know about it now!I like to think I am aware of the indy games out there, and I follow kickstarter games pretty closely too, but until this thread I was unaware of 13th Age.
Until/unless someone does a big-budget 4e knockoff ala [notranslate]Pathfinder[/notranslate] with 3.5, it's looking very much like it's going to end up the game for the 4e crowd despite dispensing with grid-based combat.So it remains to be seen whether 13th Age is going to be the lesser, lower budget variation or whether it is going to be the cult classic, better variation. Either way I can't see it stealing too much thunder or carving too much of a niche from D&D Next or [notranslate]Pathfinder[/notranslate]. I mean, I suppose that if [notranslate]Pathfinder[/notranslate] is geared towards the 3.x crowd and Next geared towards...everyone?...then 13th Age is geared towards...the Indie crowd? If so, not only is the Indie crowd smaller but their tastes are rather fickle - as a general rule they like to play a wide variety of games, whateer the latest "RPG du jour" is and not playing a long-running campaign which D&D fans are known for. If that is really the case then 13th Age will have a brief popularity and then at best solidify into moderate popularity and enough for ongoing support (e.g. Savage Worlds or Runequest) or more likely either cult classic status (e.g. Talislanta or Reign) or "oh, I forgot about that game!" status (Reign of Steel or Rune).
Until/unless someone does a big-budget 4e knockoff ala [notranslate]Pathfinder[/notranslate] with 3.5, it's looking very much like it's going to end up the game for the 4e crowd despite dispensing with grid-based combat.