Is 2 PCs too few for Midnight?

Ham_Slaad

First Post
I've only got 2 players ATM and they are both interested in Midnight. Is this adviseable? Obviously they will need a little NPC support (probably one constant companion and perhaps another that changes from time to time), but I just wonder if the deadliness of the setting will overwhelm them.

Thoughts?
 

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I've been running a game for months that has been mostly a solo game. It is just a matter of getting out of the standard D&D module mindset and mixing the game up a bit.
 

I have never played a Midnight game. However, I am very familar with the setting, book, and style of play.

I think smaller groups actually work better in such a setting. The premise is that you aren't supposed to fight everything, and you are supposed to keep a low profile. Larger groups aren't really realistic for such a play style. Moreover, small groups will put some fear in the players. They know that someone should eventually die, and with two players they don't want that to happen (lot scarrier when you are 1 of 2 than 1 of 8).

Of course, ymmv.
 



Krieg said:
You're the DM. Make it work. That's your job.
:rolleyes:
Yes, thanks for that clarification. I was simply asking if in other peoples' experience/opinion whether the task of "making it work" would be too cumbersome.
 


I'm running my game with only two players and we are having a ball! In fact, Midnight seems to handle this much better than typical D&D where you "need a cleric" or "need a rogue".
 


Thanks for your perspectives everyone, it's helped to hear what people's experiences have been. I'm working with my players even now to get things started up.
 

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