Psion said:At it's core its light
Ouchie's.
Psion said:At it's core its light
at least he didn't post the bitter beer pic.hong said:Ouchie's.
Doug McCrae said:
Greylock said:Are you asking me, or directing that to the topic in general? I apparently no longer understand how quotes and direct remarks are supposed to be read on the internets.
Last I checked, my copy of HERO 5ER is 500+ pages.jmucchiello said:Everything you need to know to play HERO takes about 300 pages.
While this is true when you're talking about the Powers system, it overlooks the fact that HERO is generally far more detailed outside of that aspect of the system than D&D is. E.g., iirc, the rules for basic senses (i.e., Spot and Listen in d20 terms) are somewhere around, what, 4-5 pages? Add in the combat maneuvers, acceleration/deceleration, tracking END, CON stunning, turn modes, Transfer/Drain, adding damage to attacks (esp. Advantaged attacks), post segment 12 REC, etc... HERO gets pretty detail-dense. Add in Heroic options (hit locations, bleeding, disabling, etc) and things get even more complicated.jmucchiello said:No matter the genre, no matter the GM, everything you develop for HERO is in those 300 pages. Every magic item, spell, character ability, etc is an example of the rules. And while the writeup for handcuffs can be 200-300 words long, none of those words or phrases introduce new rules. And that is why there is more than just the core book for HERO. The other books just show you how to implement the existing rules to achieve some effect.
D&D 3.5 currently tests my tolerance for fiddling, at least at higher levels. It definitely puts me off as a DM if I'm not running a published adventure, as the prep time is just too large. I still enjoy it, but am looking forward to the changes in 4e.