DonTadow
First Post
I'm trying to figure out if I want to increase the current party I DM from 6 players to 8 players. So I'm (question A.) asking DM's their opinions on it and detailed advise (other than "manage time and make sure your encounters are stated right). Question B. Also, should I allow one or either of the players in.
There is nothing wrong with the group I have now but one close friend wants in and another player contacted me and is really "into" my campaign. When I first started the campaign, I had eight players, but with only half of them being in to it, it was difficult to manage and eventually I ended up kicking out six of them and rebuilding back to six. Earlier this year I went up to seven again, but one player left (whom wasn't into my dm style --was upset that multishot and rapid shot didn't work together for six arrows a turn--. So now I have a pretty good core six (well one player is nervewrecking but I think we all got a person like that in our group).
The friend who wants to join has doctor's orders to go out and join some social activivities. She's a former d and d player and I really don't want to say no to her because I want to be "a good friend".
The other guy is a guy who contacted me online, and is pretty much the first person to contact me and actually go and register to the website first, then contact me with a list of questions about the campaign. It impressed me a lot.
According to the descriptions in the dmg2, the current group consists of a Puzzle solver, a Supercooler, a Story person, a roleplayer and a buttkicker. My campaign is primarily rpg oriented with no more than 2 big battles a game. I would effectively be adding a pyschodrama person ( the girl) and not sure about the other guy. Obviously every agame is going to be different (question C) but is there a certain type of gamer that will unbalance my game by adding them to the mix or (question D is this whole what type of gamer you have too analytical for the game?)
There is nothing wrong with the group I have now but one close friend wants in and another player contacted me and is really "into" my campaign. When I first started the campaign, I had eight players, but with only half of them being in to it, it was difficult to manage and eventually I ended up kicking out six of them and rebuilding back to six. Earlier this year I went up to seven again, but one player left (whom wasn't into my dm style --was upset that multishot and rapid shot didn't work together for six arrows a turn--. So now I have a pretty good core six (well one player is nervewrecking but I think we all got a person like that in our group).
The friend who wants to join has doctor's orders to go out and join some social activivities. She's a former d and d player and I really don't want to say no to her because I want to be "a good friend".
The other guy is a guy who contacted me online, and is pretty much the first person to contact me and actually go and register to the website first, then contact me with a list of questions about the campaign. It impressed me a lot.
According to the descriptions in the dmg2, the current group consists of a Puzzle solver, a Supercooler, a Story person, a roleplayer and a buttkicker. My campaign is primarily rpg oriented with no more than 2 big battles a game. I would effectively be adding a pyschodrama person ( the girl) and not sure about the other guy. Obviously every agame is going to be different (question C) but is there a certain type of gamer that will unbalance my game by adding them to the mix or (question D is this whole what type of gamer you have too analytical for the game?)