The Little Raven
First Post
4e has all the charm that I want to give it, without the rules getting in the way like they did in 3e, or failing to support that charm with solid mechanical underpinnings like BD&D and 2e did.
The way in which the structure has been presented gets my designer juices flowing, because I look for ways to work within that structure while still creating new things that push the limits.
To me, 1e has the charm of your bizarre uncle that everyone hesitates to invite to family events because he has a tendency to ramble on about the kind of powder he used on his athlete's foot in school back in the 1940s whenever he can. Sure, he might say something interesting, but it's buried within a mountain of long-winded nonsense.
Yeah, they don't have the "it's tradition" excuse, they have the "people have really wanted dragon-men, as evidence by the bagillion variations that have cropped up since draconians were invented in the 1980s" excuse (aka giving your audience things they want).
The way in which the structure has been presented gets my designer juices flowing, because I look for ways to work within that structure while still creating new things that push the limits.
Does 4e have as much charm as 1e? I'd say no.
To me, 1e has the charm of your bizarre uncle that everyone hesitates to invite to family events because he has a tendency to ramble on about the kind of powder he used on his athlete's foot in school back in the 1940s whenever he can. Sure, he might say something interesting, but it's buried within a mountain of long-winded nonsense.
Things like dragonborn have no such excuse.
Yeah, they don't have the "it's tradition" excuse, they have the "people have really wanted dragon-men, as evidence by the bagillion variations that have cropped up since draconians were invented in the 1980s" excuse (aka giving your audience things they want).