So now that I'm over my hissy fit, and playing a 4E campaign, the only criticism I have left is that 4E is...charmless. For me, it's like the new Mini. It's technically brilliant, but it trades entirely on the coolness of its predecessor without adding any of its own.
4E plays very smoothly, but that smoothness seems like a Teflon quality that prevents it from pinging my awesome-dar.
They're so used to being able to identify magic items with a 5-minute short rest that they assume they know everything about everything they find. So I tell them part of the truth and when the big reveal comes, it will be even more surprising. Now the things that are truly significant can be mysteries and the rest just chugs along.It has the charm of a Uwe Boll movie.
That's LOW Darrin, even for you!
He could have done worse - he could have compared it to an Ulli Lommel movie...That's LOW Darrin, even for you!
Sorry, 2E has the most charming campaign settings and monster manual material of any edition. 4E can't even provide a decent implied setting, if it can be called D&D at all. It can't even offer suspension of disbelief IMO, let alone magic that feels magical, or suggest a world for it's PCs beyond the combat grid. And when you put it all together it's the model of a charmless game.I disagree, second edition is the most charmless D&D.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.