Minor Spoiler Alert for those who did not play Game Day over the weekend but will be playing it sometime soon.
I ran the Game Day module over the weekend. We started out with 4 PCs, so I lowered the first encounter by one Zombie. The PCs took out the encounter in 4 rounds. In addition to the Zombies and the Skeletons that the PCs were supposed to wipe out, they seriously damaged the Archer and they killed the Wizard. The Wizard wasn't supposed to even be in the fight. But the PC Thief (who was already on the docks fighting the Archer) took him out before he could get away (I had given both the Archer and the Wizard a Potion of Invisibility which the module did not have listed, just so that they could get away, but it only helped out the Archer). One Action Point was used in this encounter
So, we decided that the "Wizard's Twin" would be in the graveyard and ran the second encounter. At that point, a 5th player had showed up, so we had 5 PCs and I did not have to modify it. At the end of the second round, most of the NPCs were dead (the Wizard, both Hounds, and one Zombie). There were 2 Zombies remaining. They were both bloodied and died quickly near the start of round 3. The second encounter was an N+2 encounter and the PCs took it out in 2.5 rounds. Granted, a Daily power and an Action Point were used in this encounter.
We used 3 pregen PCs from earlier Encounter sessions and 2 PCs were ones that two of the players created (2 controllers, 1 striker, 1 leader, 1 defender).
The players were rolling pretty well, but not exceptionally so (the Cavalier and the Bard specifically both missed at least half of the time, but the other PCs hit more than half of the time). 2 Zombies out of 5 (1 in each fight) were killed with critical hits, but even if they wouldn't have gone down that quickly, it would have only added about a round to each encounter max.
I was just totally surprised at how well the PCs worked together and how much damage they dished out in a short period of time. They didn't use up a lot of resources (2 Action Points, 1 Daily, and maybe 10 to 12 healing surges), so after the second encounter, they still had a lot of horsepower remaining for future fights. 4 of the 5 players are experienced with 4E, but does familiarity equate to easy fights?
Did other DMs who ran Game Day this weekend get similar results? Was the module just too easy for experienced players?
I ran the Game Day module over the weekend. We started out with 4 PCs, so I lowered the first encounter by one Zombie. The PCs took out the encounter in 4 rounds. In addition to the Zombies and the Skeletons that the PCs were supposed to wipe out, they seriously damaged the Archer and they killed the Wizard. The Wizard wasn't supposed to even be in the fight. But the PC Thief (who was already on the docks fighting the Archer) took him out before he could get away (I had given both the Archer and the Wizard a Potion of Invisibility which the module did not have listed, just so that they could get away, but it only helped out the Archer). One Action Point was used in this encounter
So, we decided that the "Wizard's Twin" would be in the graveyard and ran the second encounter. At that point, a 5th player had showed up, so we had 5 PCs and I did not have to modify it. At the end of the second round, most of the NPCs were dead (the Wizard, both Hounds, and one Zombie). There were 2 Zombies remaining. They were both bloodied and died quickly near the start of round 3. The second encounter was an N+2 encounter and the PCs took it out in 2.5 rounds. Granted, a Daily power and an Action Point were used in this encounter.
We used 3 pregen PCs from earlier Encounter sessions and 2 PCs were ones that two of the players created (2 controllers, 1 striker, 1 leader, 1 defender).
The players were rolling pretty well, but not exceptionally so (the Cavalier and the Bard specifically both missed at least half of the time, but the other PCs hit more than half of the time). 2 Zombies out of 5 (1 in each fight) were killed with critical hits, but even if they wouldn't have gone down that quickly, it would have only added about a round to each encounter max.
I was just totally surprised at how well the PCs worked together and how much damage they dished out in a short period of time. They didn't use up a lot of resources (2 Action Points, 1 Daily, and maybe 10 to 12 healing surges), so after the second encounter, they still had a lot of horsepower remaining for future fights. 4 of the 5 players are experienced with 4E, but does familiarity equate to easy fights?
Did other DMs who ran Game Day this weekend get similar results? Was the module just too easy for experienced players?