Allright, updated my list as well:
THUMBS UP! (14)
- Monk not in core
- Half-Orc not in core
- racial progressions
- no core setting
- fixed XP per monster
- less reliance on magic items
- easier to make NPCs
- faster combat
- complex non-combat encounters (ex. social)
- less feat trees
- fighter more dependent on weapon choice
- vulnerability to energy not simply more damage but special effects
- grapple simplified
- massive damage gives penalty for the day but not death
THUMBS DOWN! (13)
- static Save Defenses replace Saving Throws
- Druid not in core
- 30 spell levels instead of 9
- merged skills
- fixed skill ranks per level
- energy drain removed
- autohealing while attacking
- base most spells on damage
- conditions tied to % of remaining hit points
- "siloing" of special ability types
- action points are core
- immediate/swift actions in core
- no confirmation rolls in criticals
Everything else, I'm basically neutral about, neither significantly in favor nor against.
Just for fun, I will keep track in my sig the current favor/disfavor level, starting from 50%-50% and swinging by 1% every new rumour (now it's 14 ups and 13 downs = 51%-49%). It's totally silly but it's FUN, and it SPEEDS UP calculations, so it must be good
