FreeTheSlaves
Adventurer
Numbers alone don't predicate the PCs winning ways, a lot of that comes down to the DM preparing digestible encounters. Don't do that and things become unpredictable.
Back to my sea battle example, a warship has 70-80 warriors, so that's what it has. Party consideration has left the building because this is an optional encounter. Optional in that contested seamanship and navigation rolls might be failed, and maybe no clever use of powers give the PCs an easy out.
(It's populated with a mage, a captain, a few gladiators, some berserkers & scouts, and many sailors and thugs. It's a monster encounter, with coordinated showers of arrows, Fireball/Control water/Conjure elemental, ballista, etc.)
Back to my sea battle example, a warship has 70-80 warriors, so that's what it has. Party consideration has left the building because this is an optional encounter. Optional in that contested seamanship and navigation rolls might be failed, and maybe no clever use of powers give the PCs an easy out.
(It's populated with a mage, a captain, a few gladiators, some berserkers & scouts, and many sailors and thugs. It's a monster encounter, with coordinated showers of arrows, Fireball/Control water/Conjure elemental, ballista, etc.)