Not with a 6-8 encounter day and all of them being combats of recommended CR by the book. That is deadly or your encounters are extremely easy or your group is absolutely pro and has tailored classes who work most effectively woith each other or your mobs do not act according to their intelligence or other traits.
While this is not my prefered gameplay because it is hack and slay, personally i do tailor the encounters so many of the mare are a real risk. But this requires much involvement in the stats and experience and a also a portion of "instinct" on how a given encounter might play out and will not work by just picking up the three books and using just what is written therein.
Well, we simply disagree.
You have no idea how our players play, what our characters are like, or anything g else. If your experience differs, fine, but I stand by my statement that 5E is the easiest and least deadly D&D (disregarding 4th, which I never played) IME, especially when using the guidelines in the DMG. Others have agreed 5E is the least-challenging in the aspect of survival (especially past tier I), so I am hardly alone in that assessment.
To give you an example, our party of 5 10-12th level characters, had these encounters in our session yesterday:
2 Frost Giants (DIFFICULT)
1 Frost Giant (EASY)
2 Young Adult White Dragons (EASY)
1 Frost Giant (EASY)
1 Cloud Giant, 1 Oni, 4 Ogres (DEADLY)
8 Ogres (MODERATE)
3 Frost Giants (DEADLY)
2 Fire Giants, 4 Ogres (DIFFICULT)
SHORT REST
1 Drow Wizard, 1 Drow Elite Warrior (EASY)
2 Cloud Giants, 2 Winter Wolves (DEADLY)
3 Frost Giants (DEADLY)
LONG REST (end of session)
In summary: 4 EASY, 1 MODERATE, 2 DIFFICULT, 4 DEADLY. If you do any XP tally we earned a bit more than what the calculated 4 moderate + 4 difficult (max of the 6-8 recommended) would give.
While the deadly encounters most certainly had their exciting moments and a couple characters dropped to 0 HP in different fights, we were able to finish the battles and no one died, despite 4 "deadly" encounters before we got a long rest. In other words, the game played pretty much as designed IMO and I would day we had a lot of fun and excitement. Was I ever really concerned when those character went unconscious? Nope, be we had the upper hand at those points and saving them was easy enough. Now, if you play with a hard-ass DM who has monsters target fallen characters (which ours
does at times depending on the monster and encounter),
THAT makes the game more challenging.
