This also affected magic item capabilities. You can't have things like ghost touch, a
glass club,different acp/asf/crit range/crit mod equipment, a bonus you already have but on a different slot allowing some
other item to be used for lateral advancement, etc. Now magic items are either objectively better in silo'd advancement than what people have now or "maybe we can sell it" with almost no subjective qualities left That purely simulationist logic feeds into the adam west batman feel to combat onramp too.