Don Durito
Hero
I'd very much doubt that the encounter maths are meaningful against that many enemies.Not by much.... These are only "medium" encounters
Sure you could use stronger humanoids or an apocalypse engine class reality warping horror or three.
- For a party of 5 level 10 characters: 30 goblins or 10 goblin bosses, 6 hobgoblin captains is a medium encounter, or 6 veterans.
- If those characters are level 12: it's a little over 70 goblins or 15 goblin bosses, 8 hobgoblin captains, or 8 veterans
- If they are 15: it's a bit over 100 goblins or over 25 goblin bosses, 10 hobgoblin captains, or 10 veterans before it jumps to "hard".
- and you still have 5-7 more encouners for the 6-8 encounter notch
Use KFC to check if you doubt me
Personally I'd do 100 goblins as a swarm in any edition.
Something like:
Goblin Swarm 200hp.
Containable: If PCs are able to hold a line, or block a passageway, then the swarm is considered contained. All pcs facing the swarm are attacked for 2d8 damage.
Rush: (Once per round) The Goblin war leader blows his horn and orders his followers forward. All pcs facing the contained goblin swarm make a Strength saving throw (or something similar). If more than half fail then the PCs are now enveloped.
Envelope: The Swarm attacks all PCs who are enveloped. It gains +2 to hit and does 4d8 damage. All movement is halved for enveloped PCs and they must make a strength save or have their speed reduced to 0.
Vulnerable: Area of effect attacks do double damage to the swarm.
Dispersable: If the Swarm is reduced to a below 100 hps, it must make an immediate morale save or disperse. From that point another morale save must be made for each 10hp threshold passed.
If dispersed the Swarm disappears and it replaced by 1d4 goblins for every 10hp remaining. Unless prevented these goblins immediately attempt to flee in all directions.
Rally (once per encounter - may only be used if the swarm has less than 100hp): The goblin war leader sounds his horn and attempts to rally the horde. Roll 4d10 and add this to the goblin swarm's hit points. All swarm attacks this round use d12s for damage rather than d8s.
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