5E Is 5e the Least-Challenging Edition of D&D?

Nebulous

Hero
The frightened condition ends at the end of the combat. Exhaustion need a rest to remove. And after two or three whack a mole, you're at the same point as I. But my condition, as I said, ends at the end of combat. Not yours.
Yeah, I guess your idea isn't bad, it is very short term. As long as there is some side effect from popping back up.
 

Helldritch

Adventurer
I compare it to a close brush with death. A close call. There must be something traumatic in having such an experience. But our players are supposed to be heroes. So having this condition end at the end of combat seems right. Of course my players say it is a bit extreme. But is it better than an outright death? For the moment, we are just trying it. I'll come back with more thoughts on this when we'll have tested this idea with both of my groups and how they responds to it.

I also apply this to my important NPCs. If they get back up, they will attack with disadvantage IF they fail their save. So far, it did not happened. But I get the distinct feeling that if they see an NPC suffer the same condition as they do, the rule will pass way better. (at least I hope so ;) )
 

Monayuris

Explorer
And then you get to the age old question of "How do you flee, when the monsters run as fast or faster then you do"?
In these situations, you have to look at the context of the encounter

Monsters won't always chase down fleeing characters. Sometimes they are defending their lair, sometimes they have a territory they care about and disengage if drawn too far away from it. Sometimes they may have won, but took too many injuries themselves to risk pursuit.

A DM should be considering this and role-playing the monsters in a realistic and understandable way.
 

Oofta

Title? I don't need no stinkin' title.
In these situations, you have to look at the context of the encounter

Monsters won't always chase down fleeing characters. Sometimes they are defending their lair, sometimes they have a territory they care about and disengage if drawn too far away from it. Sometimes they may have won, but took too many injuries themselves to risk pursuit.

A DM should be considering this and role-playing the monsters in a realistic and understandable way.
In addition there's the old adage. You don't have to be faster than the monster, you just have to be faster than the dwarf. ;)
 

Oofta

Title? I don't need no stinkin' title.
In addition there's the old adage. You don't have to be faster than the monster, you just have to be faster than the dwarf. ;)
Addendum, if you are the dwarf, just put something heavy enough into the wizard's backpack to make them encumbered.
 
L

lowkey13

Guest
Addendum, if you are the dwarf, just put something heavy enough into the wizard's backpack to make them encumbered.
Lothrak Long-Beard: Do you know what's slower than a dwarf?

Rasben the Garden Gnome: No, what?

Lothrak: A gnome.

Rasben: What do you mean? Gnomes are fast!

Lothrak: A gnome with its Achilles tendons severed by a battle-axe.

Rasben: Huh? I don't get it ...

Lothrak: snicker snack
 

Oofta

Title? I don't need no stinkin' title.
Lothrak Long-Beard: Do you know what's slower than a dwarf?

Rasben the Garden Gnome: No, what?

Lothrak: A gnome.

Rasben: What do you mean? Gnomes are fast!

Lothrak: A gnome with its Achilles tendons severed by a battle-axe.

Rasben: Huh? I don't get it ...

Lothrak: snicker snack
Now that's a low blow even for you. I mean, literally. As in their tendons are down really far.

Ah, I crack me up sometimes. :D
 
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lowkey13

Guest
Yeah, you'd have to find it first. :rolleyes:
What's the difference between a harlot and a gnome?

One of them is good at what they do, receives compensation for their work, and deserves respect.

The other is an effin' gnome.
 

tetrasodium

Adventurer
What's the difference between a harlot and a gnome?

One of them is good at what they do, receives compensation for their work, and deserves respect.

The other is an effin' gnome.
The gnomes of MIH would take issue with such a statement, Gangsta Gnome Clans* are so much better than the absurd mad steampunk tinkers who don't apply any of their tech to the world at large as found in places likr FR & Greyhawk.

*Factor in things like wide magic along with The Trust & it's easy to see how much closer to these than FR's that eberron's gnomes are :D
 
I wonder what would happen if Death Saving Throw failures didn't "go away" after a character regains consciousness (similar to 4e)? Maybe you reset failures only after a short rest? Falling into negative HP several times in a battle would have consequences.
IME, characters often do not even have to roll a single Death Save. They are usually healed immediately with a Healing Word spell.
 
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lowkey13

Guest
The gnomes of MIH would take issue with such a statement, Gangsta Gnome Clans* are so much better than the absurd mad steampunk tinkers who don't apply any of their tech to the world at large as found in places likr FR & Greyhawk.

*Factor in things like wide magic along with The Trust & it's easy to see how much closer to these than FR's that eberron's gnomes are :D
How many gangsta gnomes does it take to screw in a lightbulb?

Two. But it’s cramped.
 

Lanefan

Victoria Rules
I wonder what would happen if Death Saving Throw failures didn't "go away" after a character regains consciousness (similar to 4e)? Maybe you reset failures only after a short rest? Falling into negative HP several times in a battle would have consequences.
Or, each time you go down counts as a failed death save even if one was never made, but only for purposes of when you next go down.

So, even if you're healed up immediately each time you drop, go down a third (or fourth?) time and you ain't gettin' up.

Count resets to zero each long rest.
 

tetrasodium

Adventurer
Or, each time you go down counts as a failed death save even if one was never made, but only for purposes of when you next go down.

So, even if you're healed up immediately each time you drop, go down a third (or fourth?) time and you ain't gettin' up.

Count resets to zero each long rest.
IME not much, it's rare to see death saves made unless it's a multiattack where the first drops someone & the second is two fails
 

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