I do the same in my campaign but only for important NPCs.
Yeah, I guess your idea isn't bad, it is very short term. As long as there is some side effect from popping back up.The frightened condition ends at the end of the combat. Exhaustion need a rest to remove. And after two or three whack a mole, you're at the same point as I. But my condition, as I said, ends at the end of combat. Not yours.
In these situations, you have to look at the context of the encounterAnd then you get to the age old question of "How do you flee, when the monsters run as fast or faster then you do"?
In addition there's the old adage. You don't have to be faster than the monster, you just have to be faster than the dwarf.In these situations, you have to look at the context of the encounter
Monsters won't always chase down fleeing characters. Sometimes they are defending their lair, sometimes they have a territory they care about and disengage if drawn too far away from it. Sometimes they may have won, but took too many injuries themselves to risk pursuit.
A DM should be considering this and role-playing the monsters in a realistic and understandable way.
Lothrak Long-Beard: Do you know what's slower than a dwarf?Addendum, if you are the dwarf, just put something heavy enough into the wizard's backpack to make them encumbered.
Now that's a low blow even for you. I mean, literally. As in their tendons are down really far.Lothrak Long-Beard: Do you know what's slower than a dwarf?
Rasben the Garden Gnome: No, what?
Lothrak: A gnome.
Rasben: What do you mean? Gnomes are fast!
Lothrak: A gnome with its Achilles tendons severed by a battle-axe.
Rasben: Huh? I don't get it ...
Lothrak: snicker snack
The gnomes of MIH would take issue with such a statement, Gangsta Gnome Clans* are so much better than the absurd mad steampunk tinkers who don't apply any of their tech to the world at large as found in places likr FR & Greyhawk.What's the difference between a harlot and a gnome?
One of them is good at what they do, receives compensation for their work, and deserves respect.
The other is an effin' gnome.
How many gangsta gnomes does it take to screw in a lightbulb?The gnomes of MIH would take issue with such a statement, Gangsta Gnome Clans* are so much better than the absurd mad steampunk tinkers who don't apply any of their tech to the world at large as found in places likr FR & Greyhawk.
*Factor in things like wide magic along with The Trust & it's easy to see how much closer to these than FR's that eberron's gnomes are
Or, each time you go down counts as a failed death save even if one was never made, but only for purposes of when you next go down.I wonder what would happen if Death Saving Throw failures didn't "go away" after a character regains consciousness (similar to 4e)? Maybe you reset failures only after a short rest? Falling into negative HP several times in a battle would have consequences.
IME not much, it's rare to see death saves made unless it's a multiattack where the first drops someone & the second is two failsOr, each time you go down counts as a failed death save even if one was never made, but only for purposes of when you next go down.
So, even if you're healed up immediately each time you drop, go down a third (or fourth?) time and you ain't gettin' up.
Count resets to zero each long rest.