Yeah, you'd have to find it first.I mean, there has to be a joke about the random harlot table at some point. But I'm not going to make it.

Yeah, you'd have to find it first.I mean, there has to be a joke about the random harlot table at some point. But I'm not going to make it.
Simple houserule answer: stabilizing is DC 10 in calm surroundings but make it much harder (DC 15? 20? 25?) in combat situations.
The gnomes of MIH would take issue with such a statement, Gangsta Gnome Clans* are so much better than the absurd mad steampunk tinkers who don't apply any of their tech to the world at large as found in places likr FR & Greyhawk.What's the difference between a harlot and a gnome?
One of them is good at what they do, receives compensation for their work, and deserves respect.
The other is an effin' gnome.
I asked "zero tall, you best get to twisting before I dust yo ass with a spell..."How many gangsta gnomes does it take to screw in a lightbulb?
Two. But it’s cramped.
Or, each time you go down counts as a failed death save even if one was never made, but only for purposes of when you next go down.I wonder what would happen if Death Saving Throw failures didn't "go away" after a character regains consciousness (similar to 4e)? Maybe you reset failures only after a short rest? Falling into negative HP several times in a battle would have consequences.
IME not much, it's rare to see death saves made unless it's a multiattack where the first drops someone & the second is two failsOr, each time you go down counts as a failed death save even if one was never made, but only for purposes of when you next go down.
So, even if you're healed up immediately each time you drop, go down a third (or fourth?) time and you ain't gettin' up.
Count resets to zero each long rest.
IME not much, it's rare to see death saves made unless it's a multiattack where the first drops someone & the second is two fails