Thomas Shey
Legend
Good enough for what purpose? I mean, I have my complaints about pain points in 5e's design, how short rests don't quite work and the limited scope of martial class abilities and such. But is 5e good enough to be both the most popular edition of D&D and the most popular TTRPG ever? It is both those things, and those things don't happen by accident or luck or mischance.
In part, I'd argue that like most successes, they do just that.
Honestly, D&D has enough historical weight behind it, and sufficient mindspace, that given 5e came out when a lot of well-received video let's play's were landing (Critical Role being the obvious one, but there are others), all it needed to do was A) Be D&D (which is almost synonymous with "RPG" for the general public), and B) Not annoy the people who'd been annoyed by 4e, and it'd probably have done just fine. Any virtues of design in other ways were almost gravy.