5e's tactical components do not rise far enough above not at all tactical ttrpgs in order for it to be between those two extremes you note, it's still firmly on par with games like fate. Your spectrum is flawed in that you are trying to claim appreciable differentiationYes, exactly.
Default 5e sits between extreme "Tactical combat" games and not-at-all "Tactical combat" games. With or without the rules in the DMG there are games that are more or less about "Tactical combat". You already agreed to this with examples but now say they don't count so that I am "wrong" lol. I very clearly never claimed it was at some "golden mean" or magical point between the two, that was a strawman you set up all by yourself.
So, any ballpark on how many games are less about "Tactical combat" and what sort of number you would consider "many"? Probably more fun to tell people how wrong they are when you don't address what they are actually saying but still.