doctorbadwolf
Heretic of The Seventh Circle
Evens discourages seems like a stretch to me. “Doesn’t actively push people to seek out other games”?"Prevents" seems overly strong; but I'd agree with "discourages".
Evens discourages seems like a stretch to me. “Doesn’t actively push people to seek out other games”?"Prevents" seems overly strong; but I'd agree with "discourages".
I can only speak for myself.I don’t understand the question maybe.
“Can I do x?” Or “I do x” Is something asked/said in many games.
I can only speak for myself.
What is key, in my view, is how that question is answered. Different approaches give the GM a different degree of control over both what the answer is and how what happens next is worked out.
5e leaves nearly everything in the hands of a GM. To set up a really clear contrast, Apocalypse World doesn't. Hence quite different play experiences from those two RPGs!
OK.Well yeah…
I guess I’m just good about people doing things that aren’t on their sheets.
A lot times when I see someone poring over their sheet for something to do I ask
“What are you looking to accomplish?”
To which a poster above might say
“We’ll I want to use the table to force the 3 guards out the door… but it’s not on my sheet.”
To which I reply
“That’s ok. Maybe you pick up the table and… give me an athletics check(maybe at disadvantage vs a decent DC. Maybe make it contested if it’s a combat thing)
Done.
I was listening to an episode of the Grognard files sometime this past year, and they had an anecdote/point about how the existence of a welfare state in the 70s/80s (in the UK) basically allowed a lot of people the time and space to be creative in all sorts of different ways (small example: rpgs, bigger example: new wave).Any avant garde will always be subject to these same sorts of pressures, given that mass consumerism as the basis of economic life isn't going anywhere in a hurry. So the idea of a mass RPG with indie sensibilities is probably always going to be unrealistic. (And when some bowdlerised version comes along, some of us will play it but complain about how it was better when it was coming out via independent publication from Luke Crane's basement.)
It really isn’t. I feel bad if you’ve been in a game run that way.
Edit: I mean…
No more so than any other game. I don’t understand the question maybe.
“Can I do x?” Or “I do x” Is something asked/said in many games.
Not really, no. That's why 3e was written the way it was.Well at least some people were in games like that; and that was why 4E was made![]()
I can only speak for myself.
What is key, in my view, is how that question is answered. Different approaches give the GM a different degree of control over both what the answer is and how what happens next is worked out.
5e leaves nearly everything in the hands of a GM. To set up a really clear contrast, Apocalypse World doesn't. Hence quite different play experiences from those two RPGs!
Evens discourages seems like a stretch to me. “Doesn’t actively push people to seek out other games”?
The problem here is that if I have to make an Athletics check at disadvantage, then I'll probably learn that it's not worth doing and not try again. In fact if I have to make a skill check in order to make a second roll such as an attack roll, the same problem remains.Well yeah…
I guess I’m just good about people doing things that aren’t on their sheets.
A lot times when I see someone poring over their sheet for something to do I ask
“What are you looking to accomplish?”
To which a poster above might say
“We’ll I want to use the table to force the 3 guards out the door… but it’s not on my sheet.”
To which I reply
“That’s ok. Maybe you pick up the table and… give me an athletics check(maybe at disadvantage vs a decent DC. Maybe make it contested if it’s a combat thing)
Done.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.