I was doing some math for another thread, and happened to notice this.
If you take a 20th level fighter with a longsword, give him 20 strength and assume the 18 crit range ability.
His damage is 1d8+5 (9.5) on a hit, and 2d8+5 (14) on a crit.
If you have a go against an AC 16 opponent, which seems reasonable based on current numbers...he does a DPAttack of 7.8.
Now lets give him a +3 longsword, so an extra +3 to hit, damage is 12.5 and 17 respectively. His DPAttack goes up to 11.925.
Overall....that is a 53% increase in damage!
To put it in context, if this fighter gets his 4 attacks...the magic weapon (in damage terms) is giving him the damage of 6 attacks instead (technically its like 6.1 attacks).
5th edition has made the claim that magic items are not really necessary for the game. So what do you think, would an item that gave the fighter 53% more damage feel "required" in your game?
If you take a 20th level fighter with a longsword, give him 20 strength and assume the 18 crit range ability.
His damage is 1d8+5 (9.5) on a hit, and 2d8+5 (14) on a crit.
If you have a go against an AC 16 opponent, which seems reasonable based on current numbers...he does a DPAttack of 7.8.
Now lets give him a +3 longsword, so an extra +3 to hit, damage is 12.5 and 17 respectively. His DPAttack goes up to 11.925.
Overall....that is a 53% increase in damage!
To put it in context, if this fighter gets his 4 attacks...the magic weapon (in damage terms) is giving him the damage of 6 attacks instead (technically its like 6.1 attacks).
5th edition has made the claim that magic items are not really necessary for the game. So what do you think, would an item that gave the fighter 53% more damage feel "required" in your game?