TheAuldGrump said:On the * - Then tie him up first.
As I said, read the Song of Roland, and for that matter read Le Morte de Artur - the primary sources regarding Paladins, a paladin may well believe that if the other person was justified in his actions then the paladin would lose the combat, having been judged by the gods. (This is the whole rationale for ordeal by combat. Rationale, not reason...) We are talking about a medieval paradigm, which is a different code of ethics than that practised today.
And how does 'kill him while he is sleeping' not equal might is right? The helpless opponent is by default rather less mighty than the one who is awake.
The difference between killing him after a sleep spell and with a Phantasmal Killer is 'Heat of Combat' Even today shooting an enemy soldier is acceptable, shooting prisoners is not.
In a D&D world, paladin traffic cops merely observe the auras of drivers in passing vehicles.nharwell said:I hate to be obvious, but illegal and evil are hardly equivalent. Otherwise, every minor traffic violation would quality as "evil."
I know, but in our society, in particular violence, we make them equivilent. American rules are set up to equal violent illegal acts as evil.nharwell said:I hate to be obvious, but illegal and evil are hardly equivalent. Otherwise, every minor traffic violation would quality as "evil."
DonTadow said:I know, but in our society, in particular violence, we make them equivilent. American rules are set up to equal violent illegal acts as evil.
I see what youre saying, and understand that fully, but if you read your own statement, you specifiy the way it is "supposed to work" and unfortantaely it doesnt and hasn't for a long time. Lets remember that a number of our basic laws are based on religious rules which deem those acts evil or good.Dr. Awkward said:That's not exactly the way the justice system is supposed to work. Originally, the law is supposed to be inspired by popular (perhaps moralistic) sentiment as to what should and should not be allowed, but overall laws are simply an agreement that if a certain act is permitted, it would harm society, and so should not be allowed. The law doesn't deal with good and evil. It deals with, "did you break the rules and can we prove it?". Even though the rules may have been inspired by a moral judgement, they are no longer attached to that judgement, and the law doesn't care what the rationale behind itself is (barring entities like the supreme courts, which are established in order to interpret things like rationale). So there's at least one large step in between moral judgement and legal judgement. This is why laws and morality have no real point of intersection, and are difficult to commensurate. They might relate to one another, but they exist in two different worlds of discourse. It's a leap to get from one to the other.
Dr. Awkward said:I'm still waiting for someone to explain why you can't CdG an opponent who falls to a spell, but you can allow opponents downed by violence (now "prisoners," by your logic) to bleed to death until they hit -10 HP.
Shadowdweller said:And that of a fair number of others I've known. Why?
Shadowdweller said:What exactly is a trial, if not an opportunity to wonder "Did this guy REALLY do the bad things we think he did?" and to give the person in question a chance to defend themselves / explain possible reasons behind bad actions (if they admit to them). Seems much more of a moral concern than a question of law/chaos to me at least. Because NOT giving a trial is killing negligently.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.